Commit: 51bec8e22e3b6ac763b84c41c206f9a3a022e5e0
Author: Gaia Clary
Date:   Fri May 29 16:19:56 2015 +0200
Branches: master
https://developer.blender.org/rB51bec8e22e3b6ac763b84c41c206f9a3a022e5e0

fix T44884: Index counter for active UV Map used wrong offset

===================================================================

M       source/blender/collada/GeometryExporter.cpp

===================================================================

diff --git a/source/blender/collada/GeometryExporter.cpp 
b/source/blender/collada/GeometryExporter.cpp
index a0eddad..4dd6bb7 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -530,7 +530,7 @@ void GeometryExporter::createTexcoordsSource(std::string 
geom_id, Mesh *me)
 
        // write <source> for each layer
        // each <source> will get id like meshName + "map-channel-1"
-       int active_uv_index = CustomData_get_active_layer_index(&me->ldata, 
CD_MLOOPUV);
+       int active_uv_index = CustomData_get_active_layer_index(&me->ldata, 
CD_MLOOPUV) -1;
        for (int a = 0; a < num_layers; a++) {
 
                if (!this->export_settings->active_uv_only || a == 
active_uv_index) {

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