Commit: 68ec6efa768cfa40e8d2f6a5941acdae2831a282
Author: Kévin Dietrich
Date: Mon Jun 1 15:10:51 2015 +0200
Branches: openvdb
https://developer.blender.org/rB68ec6efa768cfa40e8d2f6a5941acdae2831a282
Fix memory leak when creating new sockets.
===================================================================
M source/blender/nodes/shader/nodes/node_shader_openvdb.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_openvdb.c
b/source/blender/nodes/shader/nodes/node_shader_openvdb.c
index eeaec03..b1ca484 100644
--- a/source/blender/nodes/shader/nodes/node_shader_openvdb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_openvdb.c
@@ -94,7 +94,7 @@ static void node_openvdb_get_sockets(Main *bmain, bNodeTree
*ntree, bNode *node)
void ntreeUpdateOpenVDBNode(Main *bmain, bNodeTree *ntree, bNode *node)
{
- bNodeSocket *newsock, *oldsock;
+ bNodeSocket *newsock, *oldsock, *oldsock_next;
ListBase oldsocklist;
bNodeLink *link;
int oldindex;
@@ -115,6 +115,11 @@ void ntreeUpdateOpenVDBNode(Main *bmain, bNodeTree *ntree,
bNode *node)
}
}
}
+
+ for (oldsock = oldsocklist.first; oldsock; oldsock = oldsock_next) {
+ oldsock_next = oldsock->next;
+ nodeRemoveSocket(ntree, node, oldsock);
+ }
}
#else
void ntreeUpdateOpenVDBNode(Main *bmain, bNodeTree *ntree, bNode *node)
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