Commit: 291152e127e6cc4b605208739522a36c4b03e999
Author: Thomas Dinges
Date:   Tue Jun 16 00:37:34 2015 +0200
Branches: master
https://developer.blender.org/rB291152e127e6cc4b605208739522a36c4b03e999

Add back ray bounces debug code, can be useful nevertheless.
Just need to keep in mind that these are not indirect bounces in the pass then.

===================================================================

M       intern/cycles/kernel/kernel_path_branched.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_path_branched.h 
b/intern/cycles/kernel/kernel_path_branched.h
index 431ee78..ae8a9c9 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -229,6 +229,7 @@ ccl_device float4 
kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
 #ifdef __KERNEL_DEBUG__
                debug_data.num_bvh_traversal_steps += isect.num_traversal_steps;
                debug_data.num_bvh_traversed_instances += 
isect.num_traversed_instances;
+               debug_data.num_ray_bounces++;
 #endif
 
 #ifdef __VOLUME__

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