Commit: 291152e127e6cc4b605208739522a36c4b03e999 Author: Thomas Dinges Date: Tue Jun 16 00:37:34 2015 +0200 Branches: master https://developer.blender.org/rB291152e127e6cc4b605208739522a36c4b03e999
Add back ray bounces debug code, can be useful nevertheless. Just need to keep in mind that these are not indirect bounces in the pass then. =================================================================== M intern/cycles/kernel/kernel_path_branched.h =================================================================== diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h index 431ee78..ae8a9c9 100644 --- a/intern/cycles/kernel/kernel_path_branched.h +++ b/intern/cycles/kernel/kernel_path_branched.h @@ -229,6 +229,7 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in #ifdef __KERNEL_DEBUG__ debug_data.num_bvh_traversal_steps += isect.num_traversal_steps; debug_data.num_bvh_traversed_instances += isect.num_traversed_instances; + debug_data.num_ray_bounces++; #endif #ifdef __VOLUME__ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs