Commit: 530034511c8e5c5fbe8e2563112b1afdfd24d6bd
Author: Tamito Kajiyama
Date:   Thu Jun 18 08:24:03 2015 +0900
Branches: master
https://developer.blender.org/rB530034511c8e5c5fbe8e2563112b1afdfd24d6bd

Freestyle: Fix for wrong assertion failure upon inverted face normals.

The assertion code was not taking quad faces into account.

Problem report by Folkert de Vries (flokkievids) through personal
communications, thanks!

===================================================================

M       source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp

===================================================================

diff --git 
a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp 
b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index bcb38bc..7a61b73 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -536,8 +536,12 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen 
*obi, int id)
                else {
                        RE_vlakren_get_normal(_re, obi, vlr, facenormal);
 #ifndef NDEBUG
+                       /* test if normals are inverted in rendering [T39669] */
                        float tnor[3];
-                       normal_tri_v3(tnor, v3, v2, v1);  /* normals are 
inverted in rendering */
+                       if (vlr->v4)
+                               normal_quad_v3(tnor, v4, v3, v2, v1);
+                       else
+                               normal_tri_v3(tnor, v3, v2, v1);
                        BLI_assert(dot_v3v3(tnor, facenormal) > 0.0f);
 #endif
                        copy_v3_v3(n1, facenormal);

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