Commit: 63c9f511331ce722317770e9406f9971866d2c88
Author: Campbell Barton
Date:   Mon Jun 22 18:23:59 2015 +1000
Branches: master
https://developer.blender.org/rB63c9f511331ce722317770e9406f9971866d2c88

Fix camera stereo logic use /w regular select

===================================================================

M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index 5f35e53..b4984e7 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2053,12 +2053,13 @@ static void drawcamera(Scene *scene, View3D *v3d, 
RegionView3D *rv3d, Base *base
        float vec[4][3], asp[2], shift[2], scale[3];
        int i;
        float drawsize;
-       const bool is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
        MovieClip *clip = BKE_object_movieclip_get(scene, base->object, false);
 
+       const bool is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
+       const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
        const bool is_stereo3d = drawcamera_is_stereo3d(scene, v3d, ob);
        const bool is_stereo3d_cameras = (ob == scene->camera) &&
-                                        (scene->r.scemode & R_MULTIVIEW) &&
+                                        is_multiview &&
                                         (scene->r.views_format == 
SCE_VIEWS_FORMAT_STEREO_3D) &&
                                         (v3d->stereo3d_flag & 
V3D_S3D_DISPCAMERAS);
 
@@ -2100,7 +2101,9 @@ static void drawcamera(Scene *scene, View3D *v3d, 
RegionView3D *rv3d, Base *base
        /* camera frame */
        if (!is_stereo3d_cameras) {
                /* make sure selection uses the same matrix for camera as the 
one used while viewing */
-               if ((G.f & G_PICKSEL) && is_view && (scene->r.views_format == 
SCE_VIEWS_FORMAT_STEREO_3D)) {
+               if ((G.f & G_PICKSEL) && is_view && is_multiview &&
+                   (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D))
+               {
                        float obmat[4][4];
                        bool is_left = v3d->multiview_eye == STEREO_LEFT_ID;
 
@@ -2112,8 +2115,9 @@ static void drawcamera(Scene *scene, View3D *v3d, 
RegionView3D *rv3d, Base *base
                        drawcamera_frame(vec, GL_LINE_LOOP);
                        glPopMatrix();
                }
-               else
+               else {
                        drawcamera_frame(vec, GL_LINE_LOOP);
+               }
        }
 
        if (is_view)

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