Commit: 49aa7b1261a45e5e290c12ebc35ef15687971556
Author: Quentin Wenger
Date:   Wed Jun 24 12:52:54 2015 +0200
Branches: master
https://developer.blender.org/rB49aa7b1261a45e5e290c12ebc35ef15687971556

BGE: Fix color used as background in VideoTexture.

Now we use color converted (if we do a color management) by the setter for 
background color in VideoTexture (ImageRender & ImageMirror).

Reviewers:panzergame

===================================================================

M       source/gameengine/Ketsji/KX_WorldInfo.cpp
M       source/gameengine/Ketsji/KX_WorldInfo.h
M       source/gameengine/VideoTexture/ImageRender.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp 
b/source/gameengine/Ketsji/KX_WorldInfo.cpp
index 8678b05..111d81c 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.cpp
+++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp
@@ -100,9 +100,9 @@ void KX_WorldInfo::setBackColor(float r, float g, float b)
        }
 }
 
-const float *KX_WorldInfo::getBackColor(void) const
+const float *KX_WorldInfo::getBackColorConverted() const
 {
-       return m_backgroundcolor;
+       return m_con_backgroundcolor;
 }
 
 void KX_WorldInfo::setMistType(short type)
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h 
b/source/gameengine/Ketsji/KX_WorldInfo.h
index 0e8fe3c..22851d3 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -88,7 +88,7 @@ public:
        void setMistIntensity(float intensity);
        void setMistColor(float r, float g, float b);
        void setBackColor(float r, float g, float b);
-       const float *getBackColor() const;
+       const float *getBackColorConverted() const;
        void setAmbientColor(float r, float g, float b);
        void UpdateBackGround();
        void UpdateWorldSettings();
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp 
b/source/gameengine/VideoTexture/ImageRender.cpp
index 2f85122..0850995 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -109,7 +109,7 @@ void ImageRender::setBackground (float red, float green, 
float blue, float alpha
 void ImageRender::setBackgroundFromScene (KX_Scene *scene)
 {
        if (scene) {
-               const float *background_color = 
scene->GetWorldInfo()->getBackColor();
+               const float *background_color = 
scene->GetWorldInfo()->getBackColorConverted();
                copy_v3_v3(m_background, background_color);
                m_background[3] = 1.0f;
        }

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