Commit: c9d998707f97a579315dc33246d022e484ccb09e Author: Sybren A. Stüvel Date: Thu Jul 2 12:05:38 2015 +0200 Branches: blender-v2.75-release https://developer.blender.org/rBc9d998707f97a579315dc33246d022e484ccb09e
Fix T45269: Blender 2.75 crashes when I run my the game Velocity clamping on static objects caused a crash. =================================================================== M source/gameengine/Physics/Bullet/CcdPhysicsController.cpp =================================================================== diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 6fbd786..92bb0a1 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -700,7 +700,7 @@ CcdPhysicsController::~CcdPhysicsController() void CcdPhysicsController::SimulationTick(float timestep) { btRigidBody *body = GetRigidBody(); - if (!body && body->isStaticObject()) + if (!body || body->isStaticObject()) return; // Clamp linear velocity _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs