Commit: 5849921aacb2bac1c8034443521c805f82b5b1f7
Author: Sergey Sharybin
Date: Wed Jul 15 23:26:48 2015 +0200
Branches: cycles_point_density
https://developer.blender.org/rB5849921aacb2bac1c8034443521c805f82b5b1f7
Cycles point density: Show color source input only for particle source
It's not supported by object vertices source so doesn't make sense to show it.
===================================================================
M source/blender/editors/space_node/drawnode.c
===================================================================
diff --git a/source/blender/editors/space_node/drawnode.c
b/source/blender/editors/space_node/drawnode.c
index 29f39d5..fe0e959 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -955,7 +955,9 @@ static void node_shader_buts_tex_pointdensity(uiLayout
*layout, bContext *UNUSED
uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "resolution", 0, NULL, ICON_NONE);
- uiItemR(layout, ptr, "color_source", 0, NULL, ICON_NONE);
+ if (shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS)
{
+ uiItemR(layout, ptr, "color_source", 0, NULL, ICON_NONE);
+ }
}
static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C),
PointerRNA *ptr)
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