Commit: 07f0a332d4f6bc6ef5a7d475d32dda106f6953ca
Author: Campbell Barton
Date: Fri Jul 17 00:16:44 2015 +1000
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB07f0a332d4f6bc6ef5a7d475d32dda106f6953ca
When calculating the modifier stack, prepare for looptri by default
Note, this only triggers actual tessellation for CDDM.
===================================================================
M source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c
b/source/blender/blenkernel/intern/DerivedMesh.c
index 336a346..d8e823c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -450,11 +450,6 @@ void DM_ensure_tessface(DerivedMesh *dm)
}
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
-
- /* --------------------------------------------------------------------
*/
- /* ---------------------- WATCH IT! THIS IS ONLY HERE FOR TESTING -----
*/
- /* --------------------------------------------------------------------
*/
- DM_ensure_looptri(dm);
}
/**
@@ -2112,7 +2107,12 @@ static void mesh_calc_modifiers(
}
if (sculpt_dyntopo == false) {
+ /* watch this! after 2.75a we move to from tessface to looptri
(by default) */
+#if 0
DM_ensure_tessface(finaldm);
+#else
+ DM_ensure_looptri(finaldm);
+#endif
/* without this, drawing ngon tri's faces will show ugly
tessellated face
* normals and will also have to calculate normals on the fly,
try avoid
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