Commit: c23d29c58e8cc2aae42bd647fbc42cff982354d6
Author: Antony Riakiotakis
Date:   Fri Jul 17 13:24:01 2015 +0200
Branches: master
https://developer.blender.org/rBc23d29c58e8cc2aae42bd647fbc42cff982354d6

Fix T45465

Easy one, we don't draw quads anymore. Also normal
didn't use polygon index

===================================================================

M       source/blender/blenkernel/intern/cdderivedmesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c 
b/source/blender/blenkernel/intern/cdderivedmesh.c
index 69e69bf..4820514 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -896,7 +896,7 @@ static void cdDM_drawMappedFacesGLSL(
                                if (do_draw)
                                        DM_vertex_attributes_from_gpu(dm, 
&gattribs, &attribs);
 
-                               glBegin(GL_QUADS);
+                               glBegin(GL_TRIANGLES);
                        }
 
                        if (!do_draw) {
@@ -917,7 +917,7 @@ static void cdDM_drawMappedFacesGLSL(
 
                        if (!smoothnormal) {
                                if (nors) {
-                                       glNormal3fv(nors[a]);
+                                       glNormal3fv(nors[lt->poly]);
                                }
                                else {
                                        /* TODO ideally a normal layer should 
always be available */

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