Commit: 7c06167982fd1947b877a53f24f9dbb9ad9b6d5e
Author: Antony Riakiotakis
Date: Fri Jul 17 14:56:10 2015 +0200
Branches: master
https://developer.blender.org/rB7c06167982fd1947b877a53f24f9dbb9ad9b6d5e
Change winding of looptris in subsurf so they point to the same
direction as the surface.
===================================================================
M source/blender/blenkernel/intern/subsurf_ccg.c
===================================================================
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c
b/source/blender/blenkernel/intern/subsurf_ccg.c
index 159e26b..df6e33e 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3620,14 +3620,14 @@ static const MLoopTri
*ccgDM_getLoopTriArray(DerivedMesh *dm)
lt = &mlooptri[i];
/* quad is (0, 3, 2, 1) */
lt->tri[0] = (poly_index * 4) + 0;
- lt->tri[1] = (poly_index * 4) + 3;
- lt->tri[2] = (poly_index * 4) + 2;
+ lt->tri[1] = (poly_index * 4) + 2;
+ lt->tri[2] = (poly_index * 4) + 3;
lt->poly = poly_index;
lt = &mlooptri[i + 1];
lt->tri[0] = (poly_index * 4) + 0;
- lt->tri[1] = (poly_index * 4) + 2;
- lt->tri[2] = (poly_index * 4) + 1;
+ lt->tri[1] = (poly_index * 4) + 1;
+ lt->tri[2] = (poly_index * 4) + 2;
lt->poly = poly_index;
}
}
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