Commit: 3a15ec337ef2bea094e284963584d8fb320520bd
Author: Antony Riakiotakis
Date: Fri Jul 17 18:30:40 2015 +0200
Branches: master
https://developer.blender.org/rB3a15ec337ef2bea094e284963584d8fb320520bd
Fix issue reported by scorpion81 on irc: material mode + flat shading
artifacts in cycles textured mode.
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c
b/source/blender/blenkernel/intern/cdderivedmesh.c
index d5cdc50..9c25771 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1126,6 +1126,9 @@ static void cdDM_drawMappedFacesMat(
* will skip using textures (dyntopo currently destroys UV
anyway) and
* works fine for matcap
*/
+
+ cdDM_update_normals_from_pbvh(dm);
+
if (cddm->pbvh && cddm->pbvh_draw && BKE_pbvh_type(cddm->pbvh) ==
PBVH_BMESH) {
if (BKE_pbvh_has_faces(cddm->pbvh)) {
setMaterial(userData, 1, &gattribs);
@@ -1135,8 +1138,6 @@ static void cdDM_drawMappedFacesMat(
return;
}
- cdDM_update_normals_from_pbvh(dm);
-
matnr = -1;
glShadeModel(GL_SMOOTH);
@@ -1166,7 +1167,7 @@ static void cdDM_drawMappedFacesMat(
/* skipping faces */
if (setFace) {
- orig = (index_mp_to_orig) ? index_mp_to_orig[a] :
lt->poly;
+ orig = (index_mp_to_orig) ? index_mp_to_orig[lt->poly]
: lt->poly;
if (orig != ORIGINDEX_NONE && !setFace(userData, orig))
continue;
@@ -1175,7 +1176,7 @@ static void cdDM_drawMappedFacesMat(
/* smooth normal */
if (!smoothnormal) {
if (nors) {
- glNormal3fv(nors[a]);
+ glNormal3fv(nors[lt->poly]);
}
else {
/* TODO ideally a normal layer should always be
available */
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