Commit: 712098b1c8faa0aa39ce313ee55c513b6c8547c2
Author: Antony Riakiotakis
Date: Fri Jul 17 19:12:04 2015 +0200
Branches: master
https://developer.blender.org/rB712098b1c8faa0aa39ce313ee55c513b6c8547c2
Fix GLSL code not working correctly for Macs without VBO, again report
by scorpion81 on irc
===================================================================
M source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c
b/source/blender/blenkernel/intern/cdderivedmesh.c
index 9c25771..9c3102a 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -872,7 +872,8 @@ static void cdDM_drawMappedFacesGLSL(
glShadeModel(GL_SMOOTH);
/* workaround for NVIDIA GPUs on Mac not supporting vertex arrays +
interleaved formats, see T43342 */
- if ((GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_ANY) &&
(U.gameflags & USER_DISABLE_VBO)) ||
+ //GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_ANY) &&
+ if (((U.gameflags & USER_DISABLE_VBO)) ||
setDrawOptions != NULL)
{
DMVertexAttribs attribs;
@@ -892,7 +893,8 @@ static void cdDM_drawMappedFacesGLSL(
if (new_matnr != matnr) {
glEnd();
- do_draw = setMaterial(matnr = new_matnr,
&gattribs);
+ matnr = new_matnr;
+ do_draw = setMaterial(matnr + 1, &gattribs);
if (do_draw)
DM_vertex_attributes_from_gpu(dm,
&gattribs, &attribs);
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