Commit: 717046ad2a41c5b7d23313c77eca6ffc9f7b8762 Author: Campbell Barton Date: Thu Jul 23 12:56:44 2015 +1000 Branches: master https://developer.blender.org/rB717046ad2a41c5b7d23313c77eca6ffc9f7b8762
Use looptri for volume snapping =================================================================== M source/blender/editors/transform/transform_snap.c =================================================================== diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 99d9836..d1cd33b 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -2062,9 +2062,11 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4], { bool retval = false; int totvert = dm->getNumVerts(dm); - int totface = dm->getNumTessFaces(dm); if (totvert > 0) { + const MLoopTri *looptri = dm->getLoopTriArray(dm); + const MLoop *mloop = dm->getLoopArray(dm); + int looptri_num = dm->getNumLoopTri(dm); float imat[4][4]; float timat[3][3]; /* transpose inverse matrix for normals */ float ray_start_local[3], ray_normal_local[3]; @@ -2080,23 +2082,27 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4], /* If number of vert is more than an arbitrary limit, * test against boundbox first * */ - if (totface > 16) { + if (looptri_num > 16) { struct BoundBox *bb = BKE_object_boundbox_get(ob); test = BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, NULL); } if (test == 1) { + const MLoopTri *lt; MVert *verts = dm->getVertArray(dm); - MFace *faces = dm->getTessFaceArray(dm); + float (*polynors)[3] = dm->getPolyDataArray(dm, CD_NORMAL); int i; - for (i = 0; i < totface; i++) { - MFace *f = faces + i; + for (i = 0, lt = looptri; i < looptri_num; i++, lt++) { + const unsigned int vtri[3] = {mloop[lt->tri[0]].v, mloop[lt->tri[1]].v, mloop[lt->tri[2]].v}; float lambda; int result; - result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL, 0.001); + result = isect_ray_tri_threshold_v3( + ray_start_local, ray_normal_local, + verts[vtri[0]].co, verts[vtri[1]].co, verts[vtri[2]].co, + &lambda, NULL, 0.001); if (result) { float location[3], normal[3]; @@ -2108,11 +2114,13 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4], add_v3_v3(intersect, ray_start_local); copy_v3_v3(location, intersect); - - if (f->v4) - normal_quad_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co); - else - normal_tri_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co); + + if (polynors) { + copy_v3_v3(normal, polynors[lt->poly]); + } + else { + normal_tri_v3(normal, verts[vtri[0]].co, verts[vtri[1]].co, verts[vtri[2]].co); + } mul_m4_v3(obmat, location); @@ -2123,36 +2131,6 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4], addDepthPeel(depth_peels, new_depth, location, normal, ob); } - - if (f->v4 && result == 0) { - result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001); - - if (result) { - float location[3], normal[3]; - float intersect[3]; - float new_depth; - - copy_v3_v3(intersect, ray_normal_local); - mul_v3_fl(intersect, lambda); - add_v3_v3(intersect, ray_start_local); - - copy_v3_v3(location, intersect); - - if (f->v4) - normal_quad_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co); - else - normal_tri_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co); - - mul_m4_v3(obmat, location); - - new_depth = len_v3v3(location, ray_start); - - mul_m3_v3(timat, normal); - normalize_v3(normal); - - addDepthPeel(depth_peels, new_depth, location, normal, ob); - } - } } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs