Commit: 00857bec5299a0b3243779616b79581e8d6e13a2
Author: Kévin Dietrich
Date:   Sun Aug 2 23:46:38 2015 +0200
Branches: master
https://developer.blender.org/rB00857bec5299a0b3243779616b79581e8d6e13a2

Fix T45649: Adding Point Density Texture to World Color Crashes Blender.

Crash was caused by missing field in NodeShaderTexPointDensity.

Committed with @dingto blessings.

===================================================================

M       source/blender/makesdna/DNA_node_types.h

===================================================================

diff --git a/source/blender/makesdna/DNA_node_types.h 
b/source/blender/makesdna/DNA_node_types.h
index 17b0dbc..32f766e 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -795,6 +795,7 @@ typedef struct NodeShaderVectTransform {
 } NodeShaderVectTransform;
 
 typedef struct NodeShaderTexPointDensity {
+       NodeTexBase base;
        short point_source, pad;
        int particle_system;
        float radius;

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