Commit: 26b730b18084e6e86b8e4d7e1cf5fcb7b8e37c5f
Author: Benoit Bolsee
Date: Sun Aug 30 23:06:34 2015 +0200
Branches: decklink
https://developer.blender.org/rB26b730b18084e6e86b8e4d7e1cf5fcb7b8e37c5f
Remove duplicate call to glColorMask() in ImageRender::Render().
===================================================================
M source/gameengine/VideoTexture/ImageRender.cpp
===================================================================
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp
b/source/gameengine/VideoTexture/ImageRender.cpp
index 08c8f7a..44a9330 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -310,7 +310,6 @@ bool ImageRender::Render()
// stereo mode change render settings that disturb this render,
cancel them all
// we don't need to restore them as they are set before each
frame render.
glDrawBuffer(GL_BACK_LEFT);
- glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_POLYGON_STIPPLE);
}
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