Commit: 26b730b18084e6e86b8e4d7e1cf5fcb7b8e37c5f
Author: Benoit Bolsee
Date:   Sun Aug 30 23:06:34 2015 +0200
Branches: decklink
https://developer.blender.org/rB26b730b18084e6e86b8e4d7e1cf5fcb7b8e37c5f

Remove duplicate call to glColorMask() in ImageRender::Render().

===================================================================

M       source/gameengine/VideoTexture/ImageRender.cpp

===================================================================

diff --git a/source/gameengine/VideoTexture/ImageRender.cpp 
b/source/gameengine/VideoTexture/ImageRender.cpp
index 08c8f7a..44a9330 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -310,7 +310,6 @@ bool ImageRender::Render()
                // stereo mode change render settings that disturb this render, 
cancel them all
                // we don't need to restore them as they are set before each 
frame render.
                glDrawBuffer(GL_BACK_LEFT);
-               glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
                glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
                glDisable(GL_POLYGON_STIPPLE);
        }

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