Commit: abb63be099687cdf1ae9573c344b7e3bb71be0eb
Author: Campbell Barton
Date: Tue Sep 8 19:39:05 2015 +1000
Branches: master
https://developer.blender.org/rBabb63be099687cdf1ae9573c344b7e3bb71be0eb
Use C++ guarded alloc for FilterBase
===================================================================
M source/gameengine/VideoTexture/FilterBase.h
===================================================================
diff --git a/source/gameengine/VideoTexture/FilterBase.h
b/source/gameengine/VideoTexture/FilterBase.h
index 25a6d5f..498917e 100644
--- a/source/gameengine/VideoTexture/FilterBase.h
+++ b/source/gameengine/VideoTexture/FilterBase.h
@@ -116,6 +116,10 @@ protected:
// otherwise return converted pixel
return m_previous->m_filter->convert(src, x, y, size, pixSize);
}
+
+#ifdef WITH_CXX_GUARDEDALLOC
+ MEM_CXX_CLASS_ALLOC_FUNCS("GE:FilterBase")
+#endif
};
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