Commit: 7083423eb40705edf4ae093b820b76e7cc339406
Author: Sergey Sharybin
Date:   Thu Oct 8 19:04:15 2015 +0500
Branches: master
https://developer.blender.org/rB7083423eb40705edf4ae093b820b76e7cc339406

Fix T46407: Enabling OSL breaks Vector Transform node

===================================================================

M       intern/cycles/blender/blender_shader.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp 
b/intern/cycles/blender/blender_shader.cpp
index 30b14b8..a50c9ce 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -290,7 +290,7 @@ static ShaderNode *add_node(Scene *scene,
        else if(b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
                BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
                VectorTransformNode *vtransform = new VectorTransformNode();
-               vtransform->type = 
VectorTransformNode::type_enum[b_vector_transform_node.type()];
+               vtransform->type = 
VectorTransformNode::type_enum[b_vector_transform_node.vector_type()];
                vtransform->convert_from = 
VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
                vtransform->convert_to = 
VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
                node = vtransform;

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