Commit: 3ed22c3f3c6e4aa673bedea6d391d7c471f2829a
Author: Brecht Van Lommel
Date:   Sat Oct 10 21:54:34 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rB3ed22c3f3c6e4aa673bedea6d391d7c471f2829a

Revert "Fix T46406: Cycles ignores default socket value associated with group 
socket"

Fixes T46442.

===================================================================

M       intern/cycles/blender/blender_shader.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp 
b/intern/cycles/blender/blender_shader.cpp
index 14c49b4..7b262fd 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -107,15 +107,8 @@ static ShaderSocketType convert_socket_type(BL::NodeSocket 
b_socket)
        }
 }
 
-template <class SocketType>
-static void set_default_value(ShaderInput *input,
-                              SocketType b_sock,
-                              BL::BlendData b_data,
-                              BL::ID b_id)
+static void set_default_value(ShaderInput *input, BL::NodeSocket b_sock, 
BL::BlendData b_data, BL::ID b_id)
 {
-       /* TODO(sergey): Use static assert to check SocketType is either 
BL::NodeSocket
-        * or BL::NodeSocketInterface.
-        */
        /* copy values for non linked inputs */
        switch(input->type) {
        case SHADER_SOCKET_FLOAT: {
@@ -918,8 +911,7 @@ static void add_nodes(Scene *scene,
                         * Do this even if the node group has no internal tree,
                         * so that links have something to connect to and 
assert won't fail.
                         */
-                       int input_index = 0;
-                       for(b_node->inputs.begin(b_input); b_input != 
b_node->inputs.end(); ++b_input, ++input_index) {
+                       for(b_node->inputs.begin(b_input); b_input != 
b_node->inputs.end(); ++b_input) {
                                ProxyNode *proxy = new 
ProxyNode(convert_socket_type(*b_input));
                                graph->add(proxy);
 
@@ -928,11 +920,7 @@ static void add_nodes(Scene *scene,
 
                                input_map[b_input->ptr.data] = proxy->inputs[0];
 
-                               /* Use default value from corresponding socket 
interface since it's
-                                * not copied from group to actual group node.
-                                */
-                               BL::NodeSocketInterface socket_interface = 
b_group_ntree.inputs[input_index];
-                               set_default_value(proxy->inputs[0], 
socket_interface, b_data, b_ntree);
+                               set_default_value(proxy->inputs[0], *b_input, 
b_data, b_ntree);
                        }
                        for(b_node->outputs.begin(b_output); b_output != 
b_node->outputs.end(); ++b_output) {
                                ProxyNode *proxy = new 
ProxyNode(convert_socket_type(*b_output));

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