Commit: cfe08b2b19b2418e2c0b4338fcbff44e07a49ca6
Author: Bastien Montagne
Date:   Mon Oct 12 12:39:39 2015 +0200
Branches: lib-link-rework-temp
https://developer.blender.org/rBcfe08b2b19b2418e2c0b4338fcbff44e07a49ca6

Some cleanup...

===================================================================

M       source/blender/blenloader/BLO_readfile.h
M       source/blender/blenloader/intern/readfile.c

===================================================================

diff --git a/source/blender/blenloader/BLO_readfile.h 
b/source/blender/blenloader/BLO_readfile.h
index 0e3011a..f417df7 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -234,14 +234,14 @@ struct ID *BLO_library_link_named_part(
 
 /**
  * Link a named datablock from an external blend file.
- * optionally instanciate the object/group in the scene when the flags are set.
+ * optionally instantiate the object/group in the scene when the flags are set.
  *
  * \param mainl The main database to link from (not the active one).
  * \param bh The blender file handle.
  * \param idname The name of the datablock (without the 2 char ID prefix)
  * \param idcode The kind of datablock to link.
  * \param flag Options for linking, used for instancing.
- * \param scene The scene in which to instanciate objects/groups (if NULL, no 
instanciation is done).
+ * \param scene The scene in which to instantiate objects/groups (if NULL, no 
instantiation is done).
  * \param v3d The active View3D (only to define active layers for instanced 
objects & groups, can be NULL).
  * \return the appended ID when found.
  */
@@ -257,7 +257,7 @@ struct ID *BLO_library_link_named_part_ex(
  * \param mainl The main database to link from (not the active one).
  * \param bh The blender file handle (WARNING! may be freed by this function!).
  * \param flag Options for linking, used for instancing.
- * \param scene The scene in which to instanciate objects/groups (if NULL, no 
instanciation is done).
+ * \param scene The scene in which to instantiate objects/groups (if NULL, no 
instantiation is done).
  * \param v3d The active View3D (only to define active layers for instanced 
objects & groups, can be NULL).
  */
 void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, 
struct Scene *scene, struct View3D *v3d);
diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index 57cae9b..198c5ae 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9730,7 +9730,7 @@ static Main *library_link_begin(Main *mainvar, FileData 
**fd, const char *filepa
 
        (*fd)->mainlist = MEM_callocN(sizeof(ListBase), "FileData.mainlist");
        
-       /* clear for group instancing tag */
+       /* clear for group instantiating tag */
        BKE_main_id_tag_listbase(&(mainvar->group), false);
 
        /* make mains */
@@ -9791,7 +9791,7 @@ static void library_link_end(Main *mainl, FileData **fd, 
const short flag, Scene
        fix_relpaths_library(G.main->name, mainvar); /* make all relative 
paths, relative to the open blend file */
 
        /* Give a base to loose objects. If group append, do it for objects too.
-        * Only directly linked objects & groups are instanciated by 
`BLO_library_link_named_part_ex()` & co,
+        * Only directly linked objects & groups are instantiated by 
`BLO_library_link_named_part_ex()` & co,
         * here we handle indirect ones and other possible edge-cases. */
        if (scene) {
                give_base_to_objects(mainvar, scene, v3d, curlib, flag);
@@ -9804,7 +9804,7 @@ static void library_link_end(Main *mainl, FileData **fd, 
const short flag, Scene
                /* printf("library_append_end, scene is NULL (objects wont get 
bases)\n"); */
        }
 
-       /* clear group instancing tag */
+       /* clear group instantiating tag */
        BKE_main_id_tag_listbase(&(mainvar->group), false);
 
        /* patch to prevent switch_endian happens twice */

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