Commit: 904db487a7b14c31282fe0284612159a836657cd
Author: Campbell Barton
Date:   Wed Oct 14 16:21:01 2015 +1100
Branches: master
https://developer.blender.org/rB904db487a7b14c31282fe0284612159a836657cd

Fix T46284: Texture paint, wrong shading mode

Project-paint now supports painting to cycles materials.

===================================================================

M       source/blender/editors/space_view3d/drawmesh.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawmesh.c 
b/source/blender/editors/space_view3d/drawmesh.c
index c40330a..68e5366 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1114,8 +1114,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, 
RegionView3D *rv3d,
        /* if not cycles, or preview-modifiers, or drawing matcaps */
        if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
            (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
-           (BKE_scene_use_new_shading_nodes(scene) == false) ||
-           ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, 
OB_TEXTURE, OB_SOLID)))
+           (BKE_scene_use_new_shading_nodes(scene) == false))
        {
                draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
                return;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to