Commit: 904db487a7b14c31282fe0284612159a836657cd
Author: Campbell Barton
Date: Wed Oct 14 16:21:01 2015 +1100
Branches: master
https://developer.blender.org/rB904db487a7b14c31282fe0284612159a836657cd
Fix T46284: Texture paint, wrong shading mode
Project-paint now supports painting to cycles materials.
===================================================================
M source/blender/editors/space_view3d/drawmesh.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawmesh.c
b/source/blender/editors/space_view3d/drawmesh.c
index c40330a..68e5366 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1114,8 +1114,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d,
RegionView3D *rv3d,
/* if not cycles, or preview-modifiers, or drawing matcaps */
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype,
OB_TEXTURE, OB_SOLID)))
+ (BKE_scene_use_new_shading_nodes(scene) == false))
{
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs