Commit: 59ba52628f1a8629bb849acbbb9a3a2d7e0478fa
Author: Sergey Sharybin
Date:   Thu Oct 15 00:17:54 2015 +0500
Branches: master
https://developer.blender.org/rB59ba52628f1a8629bb849acbbb9a3a2d7e0478fa

Fix T46487: OpenSubdiv objects are invisible in Blender Internal "Rendered" 
viewport mode

===================================================================

M       source/blender/modifiers/intern/MOD_subsurf.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_subsurf.c 
b/source/blender/modifiers/intern/MOD_subsurf.c
index cbd7bc9..23ab618 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -108,10 +108,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object 
*ob,
 
 #ifdef WITH_OPENSUBDIV
        const bool allow_gpu = (flag & MOD_APPLY_ALLOW_GPU) != 0;
-       const bool do_cddm_convert = useRenderParams || (!isFinalCalc && 
!smd->use_opensubdiv);
-#else
-       const bool do_cddm_convert = useRenderParams || !isFinalCalc;
 #endif
+       bool do_cddm_convert = useRenderParams || !isFinalCalc;
 
        if (useRenderParams)
                subsurf_flags |= SUBSURF_USE_RENDER_PARAMS;
@@ -134,6 +132,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object 
*ob,
                }
                else if ((DAG_get_eval_flags_for_object(md->scene, ob) & 
DAG_EVAL_NEED_CPU) == 0) {
                        subsurf_flags |= SUBSURF_USE_GPU_BACKEND;
+                       do_cddm_convert = false;
                }
                else {
                        modifier_setError(md, "OpenSubdiv is disabled due to 
dependencies");

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