Commit: 729e9651ac5b1fcf971226de93561472d1ee33e8
Author: Porteries Tristan
Date: Wed Oct 21 12:15:35 2015 +0200
Branches: master
https://developer.blender.org/rB729e9651ac5b1fcf971226de93561472d1ee33e8
BGE: Fix physics meshes conversion with modifiers.
Previously meshes with modifiers were considerate as empty (no polys).
===================================================================
M source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index f11d7ac..dba65c0 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1870,9 +1870,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject
*meshobj, DerivedMesh *dm,
if (!dm) {
free_dm = true;
dm = CDDM_from_mesh(meshobj->GetMesh());
- DM_ensure_tessface(dm);
}
+ // Some meshes with modifiers returns 0 polys, call DM_ensure_tessface
avoid this.
+ DM_ensure_tessface(dm);
+
MVert *mvert = dm->getVertArray(dm);
MFace *mface = dm->getTessFaceArray(dm);
numpolys = dm->getNumTessFaces(dm);
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