Commit: ab6c7c5888b011b99bb113d224efd383cccd412d
Author: Campbell Barton
Date:   Fri Oct 16 04:31:17 2015 +1100
Branches: blender-v2.76a-release
https://developer.blender.org/rBab6c7c5888b011b99bb113d224efd383cccd412d

Fix crash w/ PlayAnim & long filenames

Paths >128 chars could crash.
Replace BLI_newname with direct BLI_stringenc/dec use which makes more sense in 
this case.

===================================================================

M       source/blender/windowmanager/intern/wm_playanim.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_playanim.c 
b/source/blender/windowmanager/intern/wm_playanim.c
index 37cbe7b..64f77e7 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -412,7 +412,14 @@ static void build_pict_list_ex(PlayState *ps, const char 
*first, int totframes,
        else {
                int count = 0;
 
+               int fp_framenr;
+               struct {
+                       char head[FILE_MAX], tail[FILE_MAX];
+                       unsigned short digits;
+               } fp_decoded;
+
                BLI_strncpy(filepath, first, sizeof(filepath));
+               fp_framenr = BLI_stringdec(filepath, fp_decoded.head, 
fp_decoded.tail, &fp_decoded.digits);
 
                pupdate_time();
                ptottime = 1.0;
@@ -503,7 +510,9 @@ static void build_pict_list_ex(PlayState *ps, const char 
*first, int totframes,
                                ptottime = 0.0;
                        }
 
-                       BLI_newname(filepath, +fstep);
+                       /* create a new filepath each time */
+                       fp_framenr += fstep;
+                       BLI_stringenc(filepath, fp_decoded.head, 
fp_decoded.tail, fp_decoded.digits, fp_framenr);
 
                        while ((hasevent = 
GHOST_ProcessEvents(g_WS.ghost_system, 0))) {
                                if (hasevent) {

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