Commit: ae4b02c6bb3a332e6ed66f17b1e7b52f65a367e1
Author: Campbell Barton
Date: Mon Oct 12 11:35:08 2015 +1100
Branches: blender-v2.76-release
https://developer.blender.org/rBae4b02c6bb3a332e6ed66f17b1e7b52f65a367e1
Fix T46444: Crash importing DAE w/ empty armature
===================================================================
M source/blender/collada/ArmatureImporter.cpp
===================================================================
diff --git a/source/blender/collada/ArmatureImporter.cpp
b/source/blender/collada/ArmatureImporter.cpp
index 6ddce75..fd08e1e 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -255,9 +255,13 @@ void ArmatureImporter::connect_bone_chains(bArmature
*armature, Bone *parentbone
{
BoneExtended *dominant_child = NULL;
int maxlen = 0;
- Bone *child = (Bone *)parentbone->childbase.first;
- if (child && (import_settings->find_chains || child->next==NULL) )
- {
+ Bone *child;
+
+ if (parentbone == NULL)
+ return;
+
+ child = (Bone *)parentbone->childbase.first;
+ if (child && (import_settings->find_chains || child->next==NULL)) {
for (; child; child = child->next) {
BoneExtended *be = extended_bones[child->name];
if (be != NULL) {
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