Commit: 7d31777d71f2221085f04a410cc601fcfbe47b3d
Author: Porteries Tristan
Date:   Wed Oct 14 22:53:25 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rB7d31777d71f2221085f04a410cc601fcfbe47b3d

BGE: Fix animations update when scene is suspended.

===================================================================

M       source/gameengine/Ketsji/KX_KetsjiEngine.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 
b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 72c5125..9d6fae6 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1019,6 +1019,10 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, 
KX_Camera* cam, RAS_Rect
 
 void KX_KetsjiEngine::UpdateAnimations(KX_Scene *scene)
 {
+       if (scene->IsSuspended()) {
+               return;
+       }
+
        // Handle the animations independently of the logic time step
        if (GetRestrictAnimationFPS()) {
                double anim_timestep = 1.0 / 
KX_GetActiveScene()->GetAnimationFPS();

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