Commit: 7d25105290c7e8b512971b9d585979d366f287b9
Author: Campbell Barton
Date:   Thu Oct 15 17:45:53 2015 +1100
Branches: blender-v2.76-release
https://developer.blender.org/rB7d25105290c7e8b512971b9d585979d366f287b9

Fix memory leaks in PlayAnim

Was never freeing filenames or pictures.

===================================================================

M       source/blender/windowmanager/intern/wm_playanim.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_playanim.c 
b/source/blender/windowmanager/intern/wm_playanim.c
index 124f2e0..37cbe7b 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -383,7 +383,6 @@ static void build_pict_list_ex(PlayState *ps, const char 
*first, int totframes,
 //     short val;
        PlayAnimPict *picture = NULL;
        struct ImBuf *ibuf = NULL;
-       char str[32 + FILE_MAX];
        struct anim *anim;
 
        if (IMB_isanim(first)) {
@@ -402,8 +401,7 @@ static void build_pict_list_ex(PlayState *ps, const char 
*first, int totframes,
                                picture->anim = anim;
                                picture->frame = pic;
                                picture->IB_flags = IB_rect;
-                               BLI_snprintf(str, sizeof(str), "%s : %4.d", 
first, pic + 1);
-                               picture->name = strdup(str);
+                               picture->name = BLI_sprintfN("%s : %4.d", 
first, pic + 1);
                                BLI_addtail(&picsbase, picture);
                        }
                }
@@ -480,8 +478,8 @@ static void build_pict_list_ex(PlayState *ps, const char 
*first, int totframes,
                        }
 
                        picture->mem = mem;
-                       picture->name = strdup(filepath);
-                       picture->frame = count; /* not exact but should work 
for positioning */
+                       picture->name = BLI_strdup(filepath);
+                       picture->frame = count;
                        close(file);
                        BLI_addtail(&picsbase, picture);
                        count++;
@@ -1102,7 +1100,6 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
        GHOST_TUns32 maxwinx, maxwiny;
        int i;
        /* This was done to disambiguate the name for use under c++. */
-       struct anim *anim = NULL;
        int start_x = 0, start_y = 0;
        int sfra = -1;
        int efra = -1;
@@ -1209,6 +1206,7 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
 
        if (IMB_isanim(filepath)) {
                /* OCIO_TODO: support different input color spaces */
+               struct anim *anim;
                anim = IMB_open_anim(filepath, IB_rect, 0, NULL);
                if (anim) {
                        ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, 
IMB_PROXY_NONE);
@@ -1480,13 +1478,13 @@ static char *wm_main_playanim_intern(int argc, const 
char **argv)
                        }
                }
        }
-       ps.picture = picsbase.first;
-       anim = NULL;
-       while (ps.picture) {
-               if (ps.picture && ps.picture->anim && (anim != 
ps.picture->anim)) {
-                       // to prevent divx crashes
-                       anim = ps.picture->anim;
-                       IMB_close_anim(anim);
+       while ((ps.picture = BLI_pophead(&picsbase))) {
+               if (ps.picture->anim) {
+                       if ((ps.picture->next == NULL) ||
+                           (ps.picture->next->anim != ps.picture->anim))
+                       {
+                               IMB_close_anim(ps.picture->anim);
+                       }
                }
 
                if (ps.picture->ibuf) {
@@ -1496,7 +1494,8 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
                        MEM_freeN(ps.picture->mem);
                }
 
-               ps.picture = ps.picture->next;
+               MEM_freeN((void *)ps.picture->name);
+               MEM_freeN(ps.picture);
        }
 
        /* cleanup */

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