Commit: e8b3ba29834383a052b20cd28eca1a7dca72d089
Author: Porteries Tristan
Date:   Wed Oct 21 12:15:35 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rBe8b3ba29834383a052b20cd28eca1a7dca72d089

BGE: Fix physics meshes conversion with modifiers.

Previously meshes with modifiers were considerate as empty (no polys).

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index dbaa925..1076ac5 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1858,9 +1858,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject 
*meshobj, DerivedMesh *dm,
        if (!dm) {
                free_dm = true;
                dm = CDDM_from_mesh(meshobj->GetMesh());
-               DM_ensure_tessface(dm);
        }
 
+       // Some meshes with modifiers returns 0 polys, call DM_ensure_tessface 
avoid this.
+       DM_ensure_tessface(dm);
+
        MVert *mvert = dm->getVertArray(dm);
        MFace *mface = dm->getTessFaceArray(dm);
        numpolys = dm->getNumTessFaces(dm);

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