Commit: 1823e5662543c07292712de0cf781b34eb109ac3
Author: Antony Riakiotakis
Date: Wed Oct 28 12:51:50 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rB1823e5662543c07292712de0cf781b34eb109ac3
Follow up to previous commit, proper fix for T46284, incorrect Texture
shading in Texture paint mode and cycles
===================================================================
M source/blender/editors/space_view3d/drawmesh.c
===================================================================
diff --git a/source/blender/editors/space_view3d/drawmesh.c
b/source/blender/editors/space_view3d/drawmesh.c
index d806dfa..c802971 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -410,7 +410,8 @@ static void draw_textured_begin(Scene *scene, View3D *v3d,
RegionView3D *rv3d, O
solidtex = false;
Gtexdraw.is_lit = 0;
}
- else if (v3d->drawtype == OB_SOLID || ((ob->mode & OB_MODE_EDIT) &&
v3d->drawtype != OB_TEXTURE)) {
+ else if (v3d->drawtype == OB_SOLID || ((ob->mode & OB_MODE_EDIT) &&
v3d->drawtype != OB_TEXTURE) ||
+ (BKE_scene_use_new_shading_nodes(scene) && (ob->mode &
OB_MODE_TEXTURE_PAINT))) {
/* draw with default lights in solid draw mode and edit mode */
solidtex = true;
Gtexdraw.is_lit = -1;
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