Commit: 8d3d931f6a6401b44a23357839f498fdb7f24e36
Author: Porteries Tristan
Date: Thu Oct 29 12:05:06 2015 +0100
Branches: master
https://developer.blender.org/rB8d3d931f6a6401b44a23357839f498fdb7f24e36
BGE: Fix T46338 replace mesh from an other scene.
To make consistent with KX_GameObject.replaceMesh, we don't allow this behavior
but print an error message for the replace mesh actuator.
e.g : Warning: object "Cube" from ReplaceMesh actuator "Edit Object" uses a
mesh not owned by an object in scene "scene1"
Reviewers: youle.
===================================================================
M source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp
b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 3347255..12bfb11 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -505,6 +505,13 @@ void BL_ConvertActuators(const char* maggiename,
{
RAS_MeshObject *tmpmesh =
converter->FindGameMesh(editobact->me);
+ if (!tmpmesh) {
+ std::cout << "Warning:
object \"" << objectname <<
+ "\" from ReplaceMesh
actuator \"" << uniquename <<
+ "\" uses a mesh not
owned by an object in scene \"" <<
+ scene->GetName() <<
"\"." << std::endl;
+ }
+
KX_SCA_ReplaceMeshActuator*
tmpreplaceact = new KX_SCA_ReplaceMeshActuator(
gameobj,
tmpmesh,
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