Commit: f29f4c92f2b10e9707be151750dcbbba244f862b
Author: Porteries Tristan
Date:   Tue Nov 3 10:31:08 2015 +0100
Branches: master
https://developer.blender.org/rBf29f4c92f2b10e9707be151750dcbbba244f862b

BGE: Remove KX_IPOActuator.

KX_IPOActuator is not used since 2.4.

This patch removes:
        - KX_IPOActuator.h/cpp;
        - Python doc;
        - Write of IPO actuator in write.c;
        - Allocation of IPOactuator in sca.c;
        - Conversion in KX_ConvertActuators.cpp;
        - Initialization of the python proxy in KX_PythonInitTypes.cpp;
        - Other minor remove in logic_windows.c and in KX_PythonInit.cpp.

Reviewers: sybren, campbellbarton

Reviewed By: campbellbarton

Subscribers: moguri

Differential Revision: https://developer.blender.org/D1603

===================================================================

D       doc/python_api/rst/bge_types/bge.types.KX_IpoActuator.rst
M       source/blender/blenkernel/intern/sca.c
M       source/blender/blenloader/intern/writefile.c
M       source/blender/editors/space_logic/logic_window.c
M       source/blender/makesdna/DNA_actuator_types.h
M       source/gameengine/Converter/KX_ConvertActuators.cpp
M       source/gameengine/Ketsji/CMakeLists.txt
D       source/gameengine/Ketsji/KX_IpoActuator.cpp
D       source/gameengine/Ketsji/KX_IpoActuator.h
M       source/gameengine/Ketsji/KX_PythonInit.cpp
M       source/gameengine/Ketsji/KX_PythonInitTypes.cpp

===================================================================

diff --git a/doc/python_api/rst/bge_types/bge.types.KX_IpoActuator.rst 
b/doc/python_api/rst/bge_types/bge.types.KX_IpoActuator.rst
deleted file mode 100644
index 2cae4fb..0000000
--- a/doc/python_api/rst/bge_types/bge.types.KX_IpoActuator.rst
+++ /dev/null
@@ -1,65 +0,0 @@
-KX_IpoActuator(SCA_IActuator)
-=============================
-
-.. module:: bge.types
-
-base class --- :class:`SCA_IActuator`
-
-.. class:: KX_IpoActuator(SCA_IActuator)
-
-   IPO actuator activates an animation.
-
-   .. attribute:: frameStart
-
-      Start frame.
-
-      :type: float
-
-   .. attribute:: frameEnd
-
-      End frame.
-
-      :type: float
-
-   .. attribute:: propName
-
-      Use this property to define the Ipo position.
-
-      :type: string
-
-   .. attribute:: framePropName
-
-      Assign this property this action current frame number.
-
-      :type: string
-
-   .. attribute:: mode
-
-      Play mode for the ipo. Can be on of :ref:`these constants <ipo-actuator>`
-
-      :type: integer
-
-   .. attribute:: useIpoAsForce
-
-      Apply Ipo as a global or local force depending on the local option 
(dynamic objects only).
-
-      :type: boolean
-
-   .. attribute:: useIpoAdd
-
-      Ipo is added to the current loc/rot/scale in global or local coordinate 
according to Local flag.
-
-      :type: boolean
-
-   .. attribute:: useIpoLocal
-
-      Let the ipo acts in local coordinates, used in Force and Add mode.
-
-      :type: boolean
-
-   .. attribute:: useChildren
-
-      Update IPO on all children Objects as well.
-
-      :type: boolean
-
diff --git a/source/blender/blenkernel/intern/sca.c 
b/source/blender/blenkernel/intern/sca.c
index 88a2822..e90a39e 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -435,9 +435,6 @@ void init_actuator(bActuator *act)
                oa= act->data;
                oa->flag= 15;
                break;
-       case ACT_IPO:
-               act->data= MEM_callocN(sizeof(bIpoActuator), "ipoact");
-               break;
        case ACT_PROPERTY:
                act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
                break;
@@ -1059,7 +1056,6 @@ void BKE_sca_actuators_id_loop(ListBase *actlist, 
SCAActuatorIDFunc func, void *
                                break;
                        }
                        /* Note: some types seems to be non-implemented? 
ACT_LAMP, ACT_MATERIAL... */
-                       case ACT_IPO:  /* DEPRECATED */
                        case ACT_LAMP:
                        case ACT_MATERIAL:
                        case ACT_END_OBJECT:  /* DEPRECATED */
diff --git a/source/blender/blenloader/intern/writefile.c 
b/source/blender/blenloader/intern/writefile.c
index bc94ef9..f1f90c4 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1356,9 +1356,6 @@ static void write_actuators(WriteData *wd, ListBase *lb)
                case ACT_OBJECT:
                        writestruct(wd, DATA, "bObjectActuator", 1, act->data);
                        break;
-               case ACT_IPO:
-                       writestruct(wd, DATA, "bIpoActuator", 1, act->data);
-                       break;
                case ACT_PROPERTY:
                        writestruct(wd, DATA, "bPropertyActuator", 1, 
act->data);
                        break;
diff --git a/source/blender/editors/space_logic/logic_window.c 
b/source/blender/editors/space_logic/logic_window.c
index a853649..8802ab5 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -397,8 +397,6 @@ static const char *actuator_name(int type)
                return N_("Action");
        case ACT_OBJECT:
                return N_("Motion");
-       case ACT_IPO:
-               return N_("F-Curve");
        case ACT_LAMP:
                return N_("Lamp");
        case ACT_CAMERA:
diff --git a/source/blender/makesdna/DNA_actuator_types.h 
b/source/blender/makesdna/DNA_actuator_types.h
index 59a0589..6bdea21 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -362,12 +362,7 @@ typedef struct bActuator {
 #define ACT_ACTION_ADD                 1
 
 /* ipoactuator->type */
-#define ACT_IPO_PLAY           0
-#define ACT_IPO_PINGPONG       1
-#define ACT_IPO_FLIPPER                2
-#define ACT_IPO_LOOP_STOP      3
-#define ACT_IPO_LOOP_END       4
-#define ACT_IPO_KEY2KEY                5
+/* used for conversion from 2.01 */
 #define ACT_IPO_FROM_PROP      6
 
 /* groupactuator->type */
@@ -386,12 +381,6 @@ typedef struct bActuator {
 #define ACT_IPOCHILD        (1 << 4)   
 #define ACT_IPOADD                     (1 << 5)
 
-/* ipoactuator->flag for k2k */
-#define ACT_K2K_PREV           1
-#define ACT_K2K_CYCLIC         2
-#define ACT_K2K_PINGPONG       4
-#define ACT_K2K_HOLD           8
-
 /* property actuator->type */
 #define ACT_PROP_ASSIGN                0
 #define ACT_PROP_ADD           1
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp 
b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 12bfb11..021111b 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -54,7 +54,6 @@
 
 // Ketsji specific logicbricks
 #include "KX_SceneActuator.h"
-#include "KX_IpoActuator.h"
 #include "KX_SoundActuator.h"
 #include "KX_ObjectActuator.h"
 #include "KX_TrackToActuator.h"
@@ -262,32 +261,6 @@ void BL_ConvertActuators(const char* maggiename,
                                else
                                        printf ("Discarded shape action 
actuator from non-mesh object [%s]\n", blenderobject->id.name+2);
                        }
-               case ACT_IPO:
-                       {
-                               bIpoActuator* ipoact = (bIpoActuator*) 
bact->data;
-                               bool ipochild = (ipoact->flag & ACT_IPOCHILD) 
!=0;
-                               STR_String propname = ipoact->name;
-                               STR_String frameProp = ipoact->frameProp;
-                               // first bit?
-                               bool ipo_as_force = (ipoact->flag & 
ACT_IPOFORCE);
-                               bool local = (ipoact->flag & ACT_IPOLOCAL);
-                               bool ipo_add = (ipoact->flag & ACT_IPOADD);
-                               
-                               KX_IpoActuator* tmpbaseact = new KX_IpoActuator(
-                                           gameobj,
-                                           propname ,
-                                           frameProp,
-                                           ipoact->sta,
-                                           ipoact->end,
-                                           ipochild,
-                                           ipoact->type + 1, // + 1, because 
Blender starts to count at zero,
-                                           // Ketsji at 1, because zero is 
reserved for "NoDef"
-                                           ipo_as_force,
-                                           ipo_add,
-                                           local);
-                               baseact = tmpbaseact;
-                               break;
-                       }
                case ACT_LAMP:
                        {
                                break;
diff --git a/source/gameengine/Ketsji/CMakeLists.txt 
b/source/gameengine/Ketsji/CMakeLists.txt
index a5bdb2c..417f54c 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -85,7 +85,6 @@ set(SRC
        KX_GameObject.cpp
        KX_IpoConvert.cpp
        KX_IPO_SGController.cpp
-       KX_IpoActuator.cpp
        KX_KetsjiEngine.cpp
        KX_Light.cpp
        KX_LightIpoSGController.cpp
@@ -163,7 +162,6 @@ set(SRC
        KX_IScalarInterpolator.h
        KX_ISceneConverter.h
        KX_ISystem.h
-       KX_IpoActuator.h
        KX_KetsjiEngine.h
        KX_Light.h
        KX_LightIpoSGController.h
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp 
b/source/gameengine/Ketsji/KX_IpoActuator.cpp
deleted file mode 100644
index ec7a414..0000000
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-/*
- * Do Ipo stuff
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_IpoActuator.cpp
- *  \ingroup ketsji
- */
-
-#include <cmath>
- 
-#include "KX_IpoActuator.h"
-#include "KX_GameObject.h"
-#include "EXP_FloatValue.h"
-
-#include "KX_KetsjiEngine.h"
-
-/* ------------------------------------------------------------------------- */
-/* Type strings                                                              */
-/* ------------------------------------------------------------------------- */
-
-const char *KX_IpoActuator::S_KX_ACT_IPO_PLAY_STRING      = "Play";
-const char *KX_IpoActuator::S_KX_ACT_IPO_PINGPONG_STRING  = "PingPong";
-const char *KX_IpoActuator::S_KX_ACT_IPO_FLIPPER_STRING   = "Flipper";
-const char *KX_IpoActuator::S_KX_ACT_IPO_LOOPSTOP_STRING  = "LoopStop";
-const char *KX_IpoActuator::S_KX_ACT_IPO_LOOPEND_STRING   = "LoopEnd";
-const char *KX_IpoActuator::S_KX_ACT_IPO_KEY2KEY_STRING   = "Key2key";
-const char *KX_IpoActuator::S_KX_ACT_IPO_FROM_PROP_STRING = "FromProp";
-
-/* ------------------------------------------------------------------------- */
-/* Native functions                                                          */
-/* ------------------------------------------------------------------------- */
-
-KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
-                                                          const STR_String& 
propname,
-                                                          const STR_String& 
framePropname,
-                                                          float starttime,
-                                                          float endtime,
-                                                          bool recurse,
-                                                          int acttype,
-                                                          bool ipo_as_force,
-                                                          bool ipo_add,
-                                                          bool ipo_local)
-       : SCA_IActuator(gameobj, KX_ACT_IPO),
-       m_bNegativeEvent(false),
-       m_startframe (starttime),
-       m_endframe(endtime),
-       m_recurse(recurse),
-       m_localtime(starttime),
-       m_direction(1),
-       m_propname(propname),
-       m_framepropname(framePropname),
-       m_ipo_as_force(ipo_as_force),
-       m_ipo_add(ipo_add),
-       m_ipo_local(ipo_local),
-       m_type(acttype)
-{
-       this->ResetStartTime();
-       m_bIpoPlaying = false;
-}
-
-void KX_IpoActuator::SetStart(float starttime) 
-{ 
-       m_startframe=starttime;
-}
-
-void KX_IpoActuator::SetEnd(float endtime) 
-{ 
-       m_endframe=endtime;
-}
-
-bool KX_IpoActuator::ClampLocalTime()
-{
-       if (m_startframe < m_endframe)
-       {
-               if (m_localtime < m_startframe)
-               {
-                       m_localtime = m_startframe;
-                       return true;
-               } 
-               else if (m_localtime > m_endframe)
-               {
-                       m_localtime = m_endframe;
-                       return true;
-               }
-       } else {
-               if (m_localtime > m_st

@@ Diff output truncated at 10240 characters. @@

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