Commit: eeed28fefc4b8fa31b542f03afd88da93a4ff230
Author: Thomas Dinges
Date:   Thu Nov 19 08:43:43 2015 +0100
Branches: master
https://developer.blender.org/rBeeed28fefc4b8fa31b542f03afd88da93a4ff230

Fix T46818, crash with Glossy node on Windows.

===================================================================

M       intern/cycles/render/graph.cpp

===================================================================

diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 6a9b724..7496400 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -120,7 +120,7 @@ ShaderOutput *ShaderNode::add_output(const char *name, 
ShaderSocketType type)
 ShaderInput *ShaderNode::get_input(const char *name)
 {
        foreach(ShaderInput *input, inputs) {
-               if(input->name == name)
+               if(strcmp(input->name, name) == 0)
                        return input;
        }
 
@@ -132,7 +132,7 @@ ShaderInput *ShaderNode::get_input(const char *name)
 ShaderOutput *ShaderNode::get_output(const char *name)
 {
        foreach(ShaderOutput *output, outputs) {
-               if(output->name == name)
+               if(strcmp(output->name, name) == 0)
                        return output;
        }

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