Commit: 67ad664996b28c4fad3785c4eeced6cab6f631ce
Author: Julian Eisel
Date:   Sat Nov 28 00:06:03 2015 +0100
Branches: wiggly-widgets
https://developer.blender.org/rB67ad664996b28c4fad3785c4eeced6cab6f631ce

Show mesh context face map panel for all render engines

Dunno why this should be hidden in other engines (vertex groups do this too).

===================================================================

M       release/scripts/startup/bl_ui/properties_data_mesh.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py 
b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 6004c29..77b2be4 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -243,9 +243,8 @@ class DATA_PT_face_maps(MeshButtonsPanel, Panel):
 
     @classmethod
     def poll(cls, context):
-        engine = context.scene.render.engine
         obj = context.object
-        return (obj and obj.type == 'MESH' and (engine in cls.COMPAT_ENGINES))
+        return (obj and obj.type == 'MESH')
 
     def draw(self, context):
         layout = self.layout

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