Commit: 299fae1838b67b627b140e11066e0603169eb49a
Author: Sergey Sharybin
Date:   Sat Nov 28 15:36:42 2015 +0500
Branches: master
https://developer.blender.org/rB299fae1838b67b627b140e11066e0603169eb49a

Cycles: Fix missing indirect subsurface initialization in the bake code

===================================================================

M       intern/cycles/kernel/kernel_bake.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_bake.h 
b/intern/cycles/kernel/kernel_bake.h
index e9cf02c..57cbf0b6 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -65,6 +65,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, 
ShaderData *sd, PathRadian
                if((is_combined || is_sss_sample) && (sd->flag & SD_BSSRDF)) {
                        /* when mixing BSSRDF and BSDF closures we should skip 
BSDF lighting if scattering was successful */
                        SubsurfaceIndirectRays ss_indirect;
+                       ss_indirect.num_rays = 0;
                        if(kernel_path_subsurface_scatter(kg,
                                                          sd,
                                                          &L_sample,

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