Commit: e5e1010919a71f1aa2df9d8157ce68ee676e7dbe
Author: Thomas Dinges
Date:   Tue Dec 1 18:17:28 2015 +0100
Branches: master
https://developer.blender.org/rBe5e1010919a71f1aa2df9d8157ce68ee676e7dbe

Cleanup: Remove some more code for BVH cache. I missed that somehow.

===================================================================

M       intern/cycles/render/scene.h

===================================================================

diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 851e5ac..a1ff680 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -126,7 +126,6 @@ class SceneParams {
 public:
        ShadingSystem shadingsystem;
        enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
-       bool use_bvh_cache;
        bool use_bvh_spatial_split;
        bool use_qbvh;
        bool persistent_data;
@@ -135,7 +134,6 @@ public:
        {
                shadingsystem = SHADINGSYSTEM_SVM;
                bvh_type = BVH_DYNAMIC;
-               use_bvh_cache = false;
                use_bvh_spatial_split = false;
                use_qbvh = false;
                persistent_data = false;
@@ -144,7 +142,6 @@ public:
        bool modified(const SceneParams& params)
        { return !(shadingsystem == params.shadingsystem
                && bvh_type == params.bvh_type
-               && use_bvh_cache == params.use_bvh_cache
                && use_bvh_spatial_split == params.use_bvh_spatial_split
                && use_qbvh == params.use_qbvh
                && persistent_data == params.persistent_data); }

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