Commit: 4510fe82aaa1e60a82726d981a9a21ee4866ec7a
Author: Jorge Bernal
Date:   Mon Dec 14 06:49:56 2015 +0100
Branches: master
https://developer.blender.org/rB4510fe82aaa1e60a82726d981a9a21ee4866ec7a

BGE Physics clean up: double-promotion warnings

===================================================================

M       source/gameengine/Physics/Bullet/CcdGraphicController.cpp
M       source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
M       source/gameengine/Physics/Bullet/CcdPhysicsController.h
M       source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp 
b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
index fdafc4e..470a543 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
@@ -86,15 +86,15 @@ void CcdGraphicController::GetAabb(btVector3& aabbMin, 
btVector3& aabbMax)
        btVector3 tmpAabbMin = m_localAabbMin * scale;
        btVector3 tmpAabbMax = m_localAabbMax * scale;
 
-       localAabbMin[0] = (scale.getX() >= 0.0) ? tmpAabbMin[0] : tmpAabbMax[0];
-       localAabbMin[1] = (scale.getY() >= 0.0) ? tmpAabbMin[1] : tmpAabbMax[1];
-       localAabbMin[2] = (scale.getZ() >= 0.0) ? tmpAabbMin[2] : tmpAabbMax[2];
-       localAabbMax[0] = (scale.getX() <= 0.0) ? tmpAabbMin[0] : tmpAabbMax[0];
-       localAabbMax[1] = (scale.getY() <= 0.0) ? tmpAabbMin[1] : tmpAabbMax[1];
-       localAabbMax[2] = (scale.getZ() <= 0.0) ? tmpAabbMin[2] : tmpAabbMax[2];
-
-       btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
-       btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
+       localAabbMin[0] = (scale.getX() >= 0.0f) ? tmpAabbMin[0] : 
tmpAabbMax[0];
+       localAabbMin[1] = (scale.getY() >= 0.0f) ? tmpAabbMin[1] : 
tmpAabbMax[1];
+       localAabbMin[2] = (scale.getZ() >= 0.0f) ? tmpAabbMin[2] : 
tmpAabbMax[2];
+       localAabbMax[0] = (scale.getX() <= 0.0f) ? tmpAabbMin[0] : 
tmpAabbMax[0];
+       localAabbMax[1] = (scale.getY() <= 0.0f) ? tmpAabbMin[1] : 
tmpAabbMax[1];
+       localAabbMax[2] = (scale.getZ() <= 0.0f) ? tmpAabbMin[2] : 
tmpAabbMax[2];
+
+       btVector3 localHalfExtents = btScalar(0.5f)*(localAabbMax-localAabbMin);
+       btVector3 localCenter = btScalar(0.5f)*(localAabbMax+localAabbMin);
        
        btMatrix3x3 abs_b = rot.absolute();  
        btVector3 center = rot*localCenter + pos;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 7917f47..89806d8 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -157,7 +157,7 @@ CcdPhysicsController::CcdPhysicsController (const 
CcdConstructionInfo& ci)
        m_savedCollisionFlags = 0;
        m_savedCollisionFilterGroup = 0;
        m_savedCollisionFilterMask = 0;
-       m_savedMass = 0.0;
+       m_savedMass = 0.0f;
        m_savedDyna = false;
        m_suspended = false;
        
@@ -280,7 +280,7 @@ bool CcdPhysicsController::CreateSoftbody()
        rbci.m_friction = m_cci.m_friction;
        rbci.m_restitution = m_cci.m_restitution;
        
-       btVector3 p(0,0,0);// = getOrigin();
+       btVector3 p(0.0f,0.0f,0.0f);// = getOrigin();
        //btSoftBody*   psb=btSoftBodyHelpers::CreateRope(worldInfo,    
btVector3(-10,0,i*0.25),btVector3(10,0,i*0.25), 16,1+2);
        btSoftBody* psb  = 0;
        btSoftBodyWorldInfo& worldInfo = 
m_cci.m_physicsEnv->GetDynamicsWorld()->getWorldInfo();
@@ -1095,7 +1095,7 @@ void      CcdPhysicsController::SuspendDynamics(bool 
ghost)
                m_savedCollisionFilterMask = handle->m_collisionFilterMask;
                m_suspended = true;
                GetPhysicsEnvironment()->UpdateCcdPhysicsController(this,
-                       0.0,
+                       0.0f,
                        
btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
                        btBroadphaseProxy::StaticFilter,
                        btBroadphaseProxy::AllFilter ^ 
btBroadphaseProxy::StaticFilter);
@@ -1561,9 +1561,9 @@ void    
CcdPhysicsController::AddCompoundChild(PHY_IPhysicsController* child)
        rootBody->getMotionState()->getWorldTransform(rootTrans);
        childBody->getMotionState()->getWorldTransform(childTrans);
        btVector3 rootScale = rootShape->getLocalScaling();
-       rootScale[0] = 1.0/rootScale[0];
-       rootScale[1] = 1.0/rootScale[1];
-       rootScale[2] = 1.0/rootScale[2];
+       rootScale[0] = 1.0f/rootScale[0];
+       rootScale[1] = 1.0f/rootScale[1];
+       rootScale[2] = 1.0f/rootScale[2];
        // relative scale = child_scale/parent_scale
        btVector3 relativeScale = childShape->getLocalScaling()*rootScale;
        btMatrix3x3 rootRotInverse = rootTrans.getBasis().transpose();
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h 
b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index a0b0473..58ea5e2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -72,8 +72,8 @@ public:
 
        CcdShapeConstructionInfo() :
                m_shapeType(PHY_SHAPE_NONE),
-               m_radius(1.0),
-               m_height(1.0),
+               m_radius(1.0f),
+               m_height(1.0f),
                m_halfExtend(0.f,0.f,0.f),
                m_childScale(1.0f,1.0f,1.0f),
                m_userData(NULL),
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 9f0fc6d..72c9666 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -598,7 +598,7 @@ void        
CcdPhysicsEnvironment::UpdateCcdPhysicsController(CcdPhysicsController* ctr
        btCollisionObject* obj = ctrl->GetCollisionObject();
        if (obj)
        {
-               btVector3 inertia(0.0,0.0,0.0);
+               btVector3 inertia(0.0f,0.0f,0.0f);
                m_dynamicsWorld->removeCollisionObject(obj);
                obj->setCollisionFlags(newCollisionFlags);
                if (body)
@@ -861,7 +861,7 @@ void        CcdPhysicsEnvironment::ProcessFhSprings(double 
curTime,float interval)
                                                        lspot -= 
hit_object->getCenterOfMassPosition();
                                                        btVector3 rel_vel = 
cl_object->getLinearVelocity() - hit_object->getVelocityInLocalPoint(lspot);
                                                        btScalar rel_vel_ray = 
ray_dir.dot(rel_vel);
-                                                       btScalar spring_extent 
= 1.0 - distance / hitObjShapeProps.m_fh_distance; 
+                                                       btScalar spring_extent 
= 1.0f - distance / hitObjShapeProps.m_fh_distance;
 
                                                        btScalar i_spring = 
spring_extent * hitObjShapeProps.m_fh_spring;
                                                        btScalar i_damp =   
rel_vel_ray * hitObjShapeProps.m_fh_damping;
@@ -889,7 +889,7 @@ void        CcdPhysicsEnvironment::ProcessFhSprings(double 
curTime,float interval)
                                                        if (rel_vel_lateral > 
SIMD_EPSILON) {
                                                                btScalar 
friction_factor = hit_object->getFriction();//cl_object->getFriction();
 
-                                                               btScalar 
max_friction = friction_factor * btMax(btScalar(0.0), i_spring);
+                                                               btScalar 
max_friction = friction_factor * btMax(btScalar(0.0f), i_spring);
                                                                
                                                                btScalar 
rel_mom_lateral = rel_vel_lateral / cl_object->getInvMass();
                                                                
@@ -2803,7 +2803,7 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
                                btTransform frameInB;
                                
                                btVector3 axis1(axis1X,axis1Y,axis1Z), 
axis2(axis2X,axis2Y,axis2Z);
-                               if (axis1.length() == 0.0)
+                               if (axis1.length() == 0.0f)
                                {
                                        btPlaneSpace1( axisInA, axis1, axis2 );
                                }
@@ -2877,7 +2877,7 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
                                btTransform frameInB;
                                
                                btVector3 axis1(axis1X,axis1Y,axis1Z), 
axis2(axis2X,axis2Y,axis2Z);
-                               if (axis1.length() == 0.0)
+                               if (axis1.length() == 0.0f)
                                {
                                        btPlaneSpace1( axisInA, axis1, axis2 );
                                }
@@ -2955,7 +2955,7 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
                                btTransform frameInB;
                                
                                btVector3 axis1(axis1X,axis1Y,axis1Z), 
axis2(axis2X,axis2Y,axis2Z);
-                               if (axis1.length() == 0.0)
+                               if (axis1.length() == 0.0f)
                                {
                                        btPlaneSpace1( axisInA, axis1, axis2 );
                                }
@@ -2984,7 +2984,7 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
                                btTransform frameInB;
                                
                                btVector3 axis1(axis1X,axis1Y,axis1Z), 
axis2(axis2X,axis2Y,axis2Z);
-                               if (axis1.length() == 0.0)
+                               if (axis1.length() == 0.0f)
                                {
                                        btPlaneSpace1( axisInA, axis1, axis2 );
                                }
@@ -3149,7 +3149,7 @@ struct    BlenderDebugDraw : public btIDebugDraw
        virtual void    drawContactPoint(const btVector3& PointOnB,const 
btVector3& normalOnB,float distance,int lifeTime,const btVector3& color)
        {
                drawLine(PointOnB, PointOnB + normalOnB, color);
-               drawSphere(PointOnB, 0.1, color);
+               drawSphere(PointOnB, 0.1f, color);
        }
 
        virtual void    setDebugMode(int debugMode)
@@ -3289,7 +3289,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject 
*gameobj, RAS_MeshObject
                        ci.m_margin = 0.f;
                        ci.m_gamesoftFlag = OB_BSB_BENDING_CONSTRAINTS | 
OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
 
-                       ci.m_soft_linStiff = 0.5;
+                       ci.m_soft_linStiff = 0.5f;
                        ci.m_soft_angStiff = 1.f;       /* angular stiffness 
0..1 */
                        ci.m_soft_volume = 1.f;   /* volume preservation 0..1 */
 
@@ -3300,7 +3300,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject 
*gameobj, RAS_MeshObject
 
                        ci.m_soft_kSRHR_CL = 0.1f;
                        ci.m_soft_kSKHR_CL = 1.f;
-                       ci.m_soft_kSSHR_CL = 0.5;
+                       ci.m_soft_kSSHR_CL = 0.5f;
                        ci.m_soft_kSR_SPLT_CL = 0.5f;
 
                        ci.m_soft_kSK_SPLT_CL = 0.5f;
@@ -3358,8 +3358,8 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject 
*gameobj, RAS_MeshObject
        BoundBox *bb= BKE_object_boundbox_get(blenderobject);
        if (bb==NULL)
        {
-               bounds_center[0] = bounds_center[1] = bounds_center[2] = 0.0;
-               bounds_extends[0] = bounds_extends[1] = bounds_extends[2] = 1.0;
+               bounds_center[0] = bounds_center[1] = bounds_center[2] = 0.0f;
+               bounds_extends[0] = bounds_extends[1] = bounds_extends[2] = 
1.0f;
        }
        else
        {
@@ -3398,7 +3398,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject 
*gameobj, RAS_MeshObject
                                2.f * bounds_extends[1],
                                2.f * bounds_extends[2]);
 
-                       shapeInfo->m_halfExtend /= 2.0;
+                       shapeInfo->m_halfExtend /= 2.0f;
                        shapeInfo->m_halfExtend = 
shapeInfo->m_halfExtend.absolute();
                        shapeInfo->m_shapeType = PHY_SHAPE_BOX;
                        bm = shapeInfo->CreateBulletShape(ci.m_margin);
@@ -3504,9 +3504,9 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject 
*gameobj, RAS_MeshObject
                                SG_Node* parentNode = parent->GetSGNode();
                                // relative transform
                                MT_Vector3 parentScale = 
parentNode->GetWorldScaling();
-                               parentScale[0] = MT_Scalar(1.0)/parentScale[0];
-                               parentScale[1] = MT_Scalar(1.0)/parentScale[1];
-                               parentScale[2] = MT_Scalar(1.0)/parentScale[2];
+                               parentScale[0] = MT_Scalar(1.0f)/parentScale[0];
+                               parentScale[1] = MT_Scalar(1.0f)/parentScale[1];
+                               parentScale[2] = MT_Scalar(1.0f)/parentScale[2];
                                MT_Vector3 relativeScale = 
gameNode->GetWorldScaling() * parentScale;
                                MT_Matri

@@ Diff output truncated at 10240 characters. @@

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