Commit: baaf10cb264e530549dca7de2d77142092daa40d
Author: Sergey Sharybin
Date:   Tue Dec 15 20:04:00 2015 +0500
Branches: master
https://developer.blender.org/rBbaaf10cb264e530549dca7de2d77142092daa40d

Cycles: De-duplicate utility functions in ccl::Graph

===================================================================

M       intern/cycles/render/graph.cpp
M       intern/cycles/render/graph.h
M       intern/cycles/render/nodes.cpp

===================================================================

diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index def4387..e177cd5 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -96,10 +96,11 @@ ShaderNode::~ShaderNode()
 
 ShaderInput *ShaderNode::input(const char *name)
 {
-       foreach(ShaderInput *socket, inputs)
+       foreach(ShaderInput *socket, inputs) {
                if(strcmp(socket->name, name) == 0)
                        return socket;
-
+       }
+       assert(!"Requested shader input does not exist");
        return NULL;
 }
 
@@ -108,7 +109,7 @@ ShaderOutput *ShaderNode::output(const char *name)
        foreach(ShaderOutput *socket, outputs)
                if(strcmp(socket->name, name) == 0)
                        return socket;
-
+       assert(!"Requested shader output does not exist");
        return NULL;
 }
 
@@ -145,30 +146,6 @@ ShaderOutput *ShaderNode::add_output(const char *name, 
ShaderSocketType type)
        return output;
 }
 
-ShaderInput *ShaderNode::get_input(const char *name)
-{
-       foreach(ShaderInput *input, inputs) {
-               if(strcmp(input->name, name) == 0)
-                       return input;
-       }
-
-       /* Should never happen. */
-       assert(!"No Shader Input!");
-       return NULL;
-}
-
-ShaderOutput *ShaderNode::get_output(const char *name)
-{
-       foreach(ShaderOutput *output, outputs) {
-               if(strcmp(output->name, name) == 0)
-                       return output;
-       }
-
-       /* Should never happen. */
-       assert(!"No Shader Output!");
-       return NULL;
-}
-
 void ShaderNode::attributes(Shader *shader, AttributeRequestSet *attributes)
 {
        foreach(ShaderInput *input, inputs) {
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 420648f..2f852d6 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -190,9 +190,6 @@ public:
        ShaderInput *add_input(const char *name, ShaderSocketType type, 
ShaderInput::DefaultValue value, int usage=ShaderInput::USE_ALL);
        ShaderOutput *add_output(const char *name, ShaderSocketType type);
 
-       ShaderInput *get_input(const char *name);
-       ShaderOutput *get_output(const char *name);
-
        virtual ShaderNode *clone() const = 0;
        virtual void attributes(Shader *shader, AttributeRequestSet 
*attributes);
        virtual void compile(SVMCompiler& compiler) = 0;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 22eb3f2..2771d35 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1891,7 +1891,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
                /* Fallback to Sharp closure for Roughness close to 0.
                 * Note: Keep the epsilon in sync with kernel!
                 */
-               ShaderInput *roughness_input = get_input("Roughness");
+               ShaderInput *roughness_input = input("Roughness");
                if(!roughness_input->link && roughness_input->value.x <= 1e-4f) 
{
                        distribution = ustring("Sharp");
                }
@@ -1905,7 +1905,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
 
 bool GlossyBsdfNode::has_integrator_dependency()
 {
-       ShaderInput *roughness_input = get_input("Roughness");
+       ShaderInput *roughness_input = input("Roughness");
        return !roughness_input->link && roughness_input->value.x <= 1e-4f;
 }
 
@@ -1960,7 +1960,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
                /* Fallback to Sharp closure for Roughness close to 0.
                 * Note: Keep the epsilon in sync with kernel!
                 */
-               ShaderInput *roughness_input = get_input("Roughness");
+               ShaderInput *roughness_input = input("Roughness");
                if(!roughness_input->link && roughness_input->value.x <= 1e-4f) 
{
                        distribution = ustring("Sharp");
                }
@@ -1974,7 +1974,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
 
 bool GlassBsdfNode::has_integrator_dependency()
 {
-       ShaderInput *roughness_input = get_input("Roughness");
+       ShaderInput *roughness_input = input("Roughness");
        return !roughness_input->link && roughness_input->value.x <= 1e-4f;
 }
 
@@ -2029,7 +2029,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
                /* Fallback to Sharp closure for Roughness close to 0.
                 * Note: Keep the epsilon in sync with kernel!
                 */
-               ShaderInput *roughness_input = get_input("Roughness");
+               ShaderInput *roughness_input = input("Roughness");
                if(!roughness_input->link && roughness_input->value.x <= 1e-4f) 
{
                        distribution = ustring("Sharp");
                }
@@ -2043,7 +2043,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
 
 bool RefractionBsdfNode::has_integrator_dependency()
 {
-       ShaderInput *roughness_input = get_input("Roughness");
+       ShaderInput *roughness_input = input("Roughness");
        return !roughness_input->link && roughness_input->value.x <= 1e-4f;
 }

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