Commit: 887829e3d89f1adb01326d15241e2270fe3d71ce
Author: Thomas Dinges
Date:   Tue Dec 22 14:02:57 2015 +0100
Branches: master
https://developer.blender.org/rB887829e3d89f1adb01326d15241e2270fe3d71ce

Cleanup: Remove comments, now that we have the dedicated constant fold 
functions, it's obvious.

===================================================================

M       intern/cycles/render/nodes.cpp

===================================================================

diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 678f7b3..74a0d20 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4099,7 +4099,6 @@ bool MathNode::constant_fold(ShaderOutput *socket, float3 
*optimized_value)
        ShaderInput *value2_in = input("Value2");
 
        if(socket == output("Value")) {
-               /* Optimize math node without links to a single value. */
                if(value1_in->link == NULL && value2_in->link == NULL) {
                        optimized_value->x = svm_math((NodeMath)type_enum[type],
                                                      value1_in->value.x,
@@ -4179,7 +4178,6 @@ bool VectorMathNode::constant_fold(ShaderOutput *socket, 
float3 *optimized_value
        float value;
        float3 vector;
 
-       /* Optimize vector math node without links to a single value node. */
        if(vector1_in->link == NULL && vector2_in->link == NULL) {
                svm_vector_math(&value,
                                                &vector,

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