Commit: b26fb531f3699d384775703e7da7277a5b2eb1bd
Author: Campbell Barton
Date:   Tue Dec 29 01:08:13 2015 +1100
Branches: master
https://developer.blender.org/rBb26fb531f3699d384775703e7da7277a5b2eb1bd

Cleanup: style, indentation

===================================================================

M       source/blender/blenkernel/intern/seqmodifier.c
M       source/blender/collada/DocumentExporter.cpp
M       source/blender/editors/space_view3d/view3d_edit.c
M       source/blender/editors/space_view3d/view3d_view.c

===================================================================

diff --git a/source/blender/blenkernel/intern/seqmodifier.c 
b/source/blender/blenkernel/intern/seqmodifier.c
index f12faac..e7a252b 100644
--- a/source/blender/blenkernel/intern/seqmodifier.c
+++ b/source/blender/blenkernel/intern/seqmodifier.c
@@ -184,7 +184,7 @@ static void whiteBalance_init_data(SequenceModifierData 
*smd)
 }
 
 typedef struct WhiteBalanceThreadData {
-       struct ColorSpace* colorspace;
+       struct ColorSpace *colorspace;
        float white[3];
 } WhiteBalanceThreadData;
 
@@ -196,19 +196,19 @@ static void whiteBalance_apply_threaded(int width, int 
height, unsigned char *re
 
        WhiteBalanceThreadData *data = (WhiteBalanceThreadData *) data_v;
 
-       multiplier[0] = 1.0f/data->white[0];
-       multiplier[1] = 1.0f/data->white[1];
-       multiplier[2] = 1.0f/data->white[2];
+       multiplier[0] = 1.0f / data->white[0];
+       multiplier[1] = 1.0f / data->white[1];
+       multiplier[2] = 1.0f / data->white[2];
 
        for (y = 0; y < height; y++) {
                for (x = 0; x < width; x++) {
                        int pixel_index = (y * width + x) * 4;
                        float result[3], mask[3] = {1.0f, 1.0f, 1.0f};
 
-                       if (rect_float)
+                       if (rect_float) {
                                copy_v3_v3(result, rect_float + pixel_index);
-                       else
-                       {
+                       }
+                       else {
                                straight_uchar_to_premul_float(result, rect + 
pixel_index);
                                
IMB_colormanagement_colorspace_to_scene_linear_v3(result, data->colorspace);
                        }
@@ -228,8 +228,8 @@ static void whiteBalance_apply_threaded(int width, int 
height, unsigned char *re
                                copy_v3_v3(rect_float + pixel_index, result);
                        else
                                
IMB_colormanagement_scene_linear_to_colorspace_v3(result, data->colorspace);
-                               premul_float_to_straight_uchar(rect + 
pixel_index, result);
-                       }
+                       premul_float_to_straight_uchar(rect + pixel_index, 
result);
+               }
        }
 }
 
diff --git a/source/blender/collada/DocumentExporter.cpp 
b/source/blender/collada/DocumentExporter.cpp
index 3ade7c3..1348d7e 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -159,7 +159,7 @@ static COLLADABU::NativeString make_temp_filepath(const 
char *name, const char *
        char tempfile[FILE_MAX];
        const char *tempdir = BKE_tempdir_session();
 
-       if (name == NULL){
+       if (name == NULL) {
                name = tmpnam(NULL);
        }
 
diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index f759a0e..4ffcd24 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2882,14 +2882,14 @@ static void view3d_from_minmax(bContext *C, View3D 
*v3d, ARegion *ar,
                rv3d->persp = RV3D_PERSP;
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){
+                       &(const V3D_SmoothParams) {
                            .camera_old = v3d->camera, .ofs = new_ofs,
                            .dist = ok_dist ? &new_dist : NULL});
        }
        else {
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.ofs = new_ofs, .dist = 
ok_dist ? &new_dist : NULL});
+                       &(const V3D_SmoothParams) {.ofs = new_ofs, .dist = 
ok_dist ? &new_dist : NULL});
        }
 
        /* smooth view does viewlock RV3D_BOXVIEW copy */
@@ -3200,7 +3200,7 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator 
*op)
                negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d));
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.ofs = new_ofs});
+                       &(const V3D_SmoothParams) {.ofs = new_ofs});
 
                /* smooth view does viewlock RV3D_BOXVIEW copy */
        }
@@ -3247,7 +3247,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator 
*op, const wmEvent *ev
                negate_v3(new_ofs);
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.ofs = new_ofs});
+                       &(const V3D_SmoothParams) {.ofs = new_ofs});
        }
 
        return OPERATOR_FINISHED;
@@ -3632,7 +3632,7 @@ static int view3d_zoom_border_exec(bContext *C, 
wmOperator *op)
 
        ED_view3d_smooth_view(
                C, v3d, ar, smooth_viewtx,
-               &(const V3D_SmoothParams){.ofs = new_ofs, .dist = &new_dist});
+               &(const V3D_SmoothParams) {.ofs = new_ofs, .dist = &new_dist});
 
        if (rv3d->viewlock & RV3D_BOXVIEW)
                view3d_boxview_sync(CTX_wm_area(C), ar);
@@ -3789,7 +3789,7 @@ static void axis_set_view(bContext *C, View3D *v3d, 
ARegion *ar,
                /* to camera */
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.camera_old = v3d->camera, 
.ofs = rv3d->ofs, .quat = quat});
+                       &(const V3D_SmoothParams) {.camera_old = v3d->camera, 
.ofs = rv3d->ofs, .quat = quat});
        }
        else if (orig_persp == RV3D_CAMOB && v3d->camera) {
                /* from camera */
@@ -3803,7 +3803,7 @@ static void axis_set_view(bContext *C, View3D *v3d, 
ARegion *ar,
 
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.ofs = ofs, .quat = quat, 
.dist = &dist});
+                       &(const V3D_SmoothParams) {.ofs = ofs, .quat = quat, 
.dist = &dist});
        }
        else {
                /* rotate around selection */
@@ -3820,7 +3820,7 @@ static void axis_set_view(bContext *C, View3D *v3d, 
ARegion *ar,
                /* no camera involved */
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.quat = quat, .dyn_ofs = 
dyn_ofs_pt});
+                       &(const V3D_SmoothParams) {.quat = quat, .dyn_ofs = 
dyn_ofs_pt});
        }
 }
 
@@ -3911,7 +3911,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
                                rv3d->persp = RV3D_CAMOB;
                                ED_view3d_smooth_view(
                                        C, v3d, ar, smooth_viewtx,
-                                       &(const V3D_SmoothParams){
+                                       &(const V3D_SmoothParams) {
                                            .camera = v3d->camera, .ofs = 
rv3d->ofs, .quat = rv3d->viewquat,
                                            .dist = &rv3d->dist, .lens = 
&v3d->lens});
 
@@ -4040,7 +4040,7 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
 
                        ED_view3d_smooth_view(
                                C, v3d, ar, smooth_viewtx,
-                               &(const V3D_SmoothParams){.quat = quat_new, 
.dyn_ofs = dyn_ofs_pt});
+                               &(const V3D_SmoothParams) {.quat = quat_new, 
.dyn_ofs = dyn_ofs_pt});
 
                        return OPERATOR_FINISHED;
                }
@@ -4220,7 +4220,7 @@ static int viewroll_exec(bContext *C, wmOperator *op)
 
                ED_view3d_smooth_view(
                        C, v3d, ar, smooth_viewtx,
-                       &(const V3D_SmoothParams){.quat = quat_new, .dyn_ofs = 
dyn_ofs_pt});
+                       &(const V3D_SmoothParams) {.quat = quat_new, .dyn_ofs = 
dyn_ofs_pt});
 
                viewops_data_free(C, op);
                return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index 67504b2..305b4a3 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -590,7 +590,7 @@ static int view3d_setobjectascamera_exec(bContext *C, 
wmOperator *op)
 
                        ED_view3d_smooth_view(
                                C, v3d, ar, smooth_viewtx,
-                               &(const V3D_SmoothParams){
+                               &(const V3D_SmoothParams) {
                                    .camera_old = camera_old, .camera = 
v3d->camera,
                                    .ofs = rv3d->ofs, .quat = rv3d->viewquat,
                                    .dist = &rv3d->dist, .lens = &v3d->lens});
@@ -1324,7 +1324,7 @@ static bool view3d_localview_init(
 
                                ED_view3d_smooth_view_ex(
                                        wm, win, sa, v3d, ar, smooth_viewtx,
-                                           &(const V3D_SmoothParams){
+                                           &(const V3D_SmoothParams) {
                                                .camera_old = camera_old,
                                                .ofs = ofs_new, .quat = 
rv3d->viewquat,
                                                .dist = ok_dist ? &dist_new : 
NULL, .lens = &v3d->lens});
@@ -1389,7 +1389,7 @@ static void restore_localviewdata(wmWindowManager *wm, 
wmWindow *win, Main *bmai
                                ED_view3d_smooth_view_ex(
                                        wm, win, sa,
                                        v3d, ar, smooth_viewtx,
-                                       &(const V3D_SmoothParams){
+                                       &(const V3D_SmoothParams) {
                                            .camera_old = camera_old_rv3d, 
.camera = camera_new_rv3d,
                                            .ofs = rv3d->localvd->ofs, .quat = 
rv3d->localvd->viewquat,
                                            .dist = &rv3d->localvd->dist});

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