Commit: 982904fcc927beb0122b1119448716958bcf12c1
Author: Campbell Barton
Date:   Mon Jan 4 21:08:14 2016 +1100
Branches: master
https://developer.blender.org/rB982904fcc927beb0122b1119448716958bcf12c1

Fix T47109: Expose sound data-block selector

===================================================================

M       release/scripts/startup/bl_ui/space_sequencer.py
M       source/blender/makesrna/intern/rna_sequencer.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_sequencer.py 
b/release/scripts/startup/bl_ui/space_sequencer.py
index 34a0bac..ab993d1 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -783,13 +783,10 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
         strip = act_strip(context)
         sound = strip.sound
 
-        # TODO: add support to handle SOUND datablock in sequencer 
soundstrips... For now, hide this useless thing!
-        # layout.template_ID(strip, "sound", open="sound.open")
-
-        # layout.separator()
-        layout.prop(strip, "filepath", text="")
-
+        layout.template_ID(strip, "sound", open="sound.open")
         if sound is not None:
+            layout.prop(sound, "filepath", text="")
+
             row = layout.row()
             if sound.packed_file:
                 row.operator("sound.unpack", icon='PACKAGE', text="Unpack")
diff --git a/source/blender/makesrna/intern/rna_sequencer.c 
b/source/blender/makesrna/intern/rna_sequencer.c
index d9d56ad..221bf4b 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -596,19 +596,6 @@ static PointerRNA 
rna_SequenceEditor_meta_stack_get(CollectionPropertyIterator *
 static void rna_Sequence_filepath_set(PointerRNA *ptr, const char *value)
 {
        Sequence *seq = (Sequence *)(ptr->data);
-
-       if (seq->type == SEQ_TYPE_SOUND_RAM && seq->sound) {
-               /* for sound strips we need to update the sound as well.
-                * arguably, this could load in a new sound rather than modify 
an existing one.
-                * but while using the sequencer its most likely your not using 
the sound in the game engine too.
-                */
-               PointerRNA id_ptr;
-               RNA_id_pointer_create((ID *)seq->sound, &id_ptr);
-               RNA_string_set(&id_ptr, "filepath", value);
-               BKE_sound_load(G.main, seq->sound);
-               BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
-       }
-
        BLI_split_dirfile(value, seq->strip->dir, seq->strip->stripdata->name, 
sizeof(seq->strip->dir),
                          sizeof(seq->strip->stripdata->name));
 }
@@ -2034,6 +2021,7 @@ static void rna_def_sound(BlenderRNA *brna)
        RNA_def_struct_sdna(srna, "Sequence");
 
        prop = RNA_def_property(srna, "sound", PROP_POINTER, PROP_NONE);
+       RNA_def_property_flag(prop, PROP_EDITABLE);
        RNA_def_property_struct_type(prop, "Sound");
        RNA_def_property_ui_text(prop, "Sound", "Sound data-block used by this 
sequence");
        RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, 
"rna_Sequence_update");
@@ -2061,12 +2049,6 @@ static void rna_def_sound(BlenderRNA *brna)
        RNA_def_property_float_funcs(prop, NULL, "rna_Sequence_pan_set", NULL);
        RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, 
"rna_Sequence_update");
 
-       prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
-       RNA_def_property_ui_text(prop, "File", "");
-       RNA_def_property_string_funcs(prop, "rna_Sequence_filepath_get", 
"rna_Sequence_filepath_length",
-                                     "rna_Sequence_filepath_set");
-       RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, 
"rna_Sequence_filepath_update");
-
        prop = RNA_def_property(srna, "show_waveform", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "flag", 
SEQ_AUDIO_DRAW_WAVEFORM);
        RNA_def_property_ui_text(prop, "Draw Waveform", "Whether to draw the 
sound's waveform");

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