Commit: 0634fd0e974573d4e9452795ce99b2c8105f9fee
Author: Sergey Sharybin
Date:   Fri Jan 8 16:29:29 2016 +0500
Branches: master
https://developer.blender.org/rB0634fd0e974573d4e9452795ce99b2c8105f9fee

Remove raskter library

it's no longer used by any of the parts of Blender.

===================================================================

M       build_files/cmake/macros.cmake
M       intern/CMakeLists.txt
D       intern/raskter/CMakeLists.txt
D       intern/raskter/raskter.c
D       intern/raskter/raskter.h
M       source/blender/blenkernel/CMakeLists.txt
M       source/blenderplayer/CMakeLists.txt

===================================================================

diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 3672dbf..cacc741 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -623,7 +623,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
                cycles_kernel
                cycles_util
                cycles_subd
-               bf_intern_raskter
                bf_intern_opencolorio
                bf_intern_eigen
                extern_rangetree
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index 71cbf5d..f5f2d1c 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -31,7 +31,6 @@ add_subdirectory(libmv)
 add_subdirectory(memutil)
 add_subdirectory(opencolorio)
 add_subdirectory(mikktspace)
-add_subdirectory(raskter)
 add_subdirectory(glew-mx)
 add_subdirectory(eigen)
 
diff --git a/intern/raskter/CMakeLists.txt b/intern/raskter/CMakeLists.txt
deleted file mode 100644
index 3e1368d..0000000
--- a/intern/raskter/CMakeLists.txt
+++ /dev/null
@@ -1,40 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2012, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Peter Larabell
-#
-# ***** END GPL LICENSE BLOCK *****
-
-set(INC
-       .
-)
-
-set(INC_SYS
-       
-)
-
-set(SRC
-       raskter.c
-
-       raskter.h
-)
-
-blender_add_lib(bf_intern_raskter "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/raskter/raskter.c b/intern/raskter/raskter.c
deleted file mode 100644
index 4f65f87..0000000
--- a/intern/raskter/raskter.c
+++ /dev/null
@@ -1,458 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2012 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Peter Larabell.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file raskter.c
- *  \ingroup RASKTER
- */
-
-#include <stdlib.h>
-#include "raskter.h"
-
-/* from BLI_utildefines.h */
-#define MIN2(x, y)               ( (x) < (y) ? (x) : (y) )
-#define MAX2(x, y)               ( (x) > (y) ? (x) : (y) )
-
-struct PolyVert {
-       int x;
-       int y;
-};
-
-struct e_Status {
-       int x;
-       int ybeg;
-       int xshift;
-       int xdir;
-       int drift;
-       int drift_inc;
-       int drift_dec;
-       int num;
-       struct e_Status *e_next;
-};
-
-struct r_BufferStats {
-       float *buf;
-       int sizex;
-       int sizey;
-       int ymin;
-       int ymax;
-       int xmin;
-       int xmax;
-};
-
-struct r_FillContext {
-       struct e_Status *all_edges, *possible_edges;
-       struct r_BufferStats rb;
-};
-
-/*
- * Sort all the edges of the input polygon by Y, then by X, of the "first" 
vertex encountered.
- * This will ensure we can scan convert the entire poly in one pass.
- *
- * Really the poly should be clipped to the frame buffer's dimensions here for 
speed of drawing
- * just the poly. Since the DEM code could end up being coupled with this, 
we'll keep it separate
- * for now.
- */
-static void preprocess_all_edges(struct r_FillContext *ctx,
-                                 struct PolyVert *verts, int num_verts, struct 
e_Status *open_edge)
-{
-       int i;
-       int xbeg;
-       int ybeg;
-       int xend;
-       int yend;
-       int dx;
-       int dy;
-       int temp_pos;
-       int xdist;
-       struct e_Status *e_new;
-       struct e_Status *next_edge;
-       struct e_Status **next_edge_ref;
-       struct PolyVert *v;
-       /* set up pointers */
-       v = verts;
-       ctx->all_edges = NULL;
-       /* initialize some boundaries */
-       ctx->rb.xmax = v[0].x;
-       ctx->rb.xmin = v[0].x;
-       ctx->rb.ymax = v[0].y;
-       ctx->rb.ymin = v[0].y;
-       /* loop all verts */
-       for (i = 0; i < num_verts; i++) {
-               /* determine beginnings and endings of edges, linking last 
vertex to first vertex */
-               xbeg = v[i].x;
-               ybeg = v[i].y;
-               /* keep track of our x and y bounds */
-               if (xbeg >= ctx->rb.xmax) {
-                       ctx->rb.xmax = xbeg;
-               }
-               else if (xbeg <= ctx->rb.xmin) {
-                       ctx->rb.xmin = xbeg;
-               }
-               if (ybeg >= ctx->rb.ymax) {
-                       ctx->rb.ymax = ybeg;
-               }
-               else if (ybeg <= ctx->rb.ymin) {
-                       ctx->rb.ymin=ybeg;
-               }
-               if (i) {
-                       /* we're not at the last vert, so end of the edge is 
the previous vertex */
-                       xend = v[i - 1].x;
-                       yend = v[i - 1].y;
-               }
-               else {
-                       /* we're at the first vertex, so the "end" of this edge 
is the last vertex */
-                       xend = v[num_verts - 1].x;
-                       yend = v[num_verts - 1].y;
-               }
-               /* make sure our edges are facing the correct direction */
-               if (ybeg > yend) {
-                       /* flip the Xs */
-                       temp_pos = xbeg;
-                       xbeg = xend;
-                       xend = temp_pos;
-                       /* flip the Ys */
-                       temp_pos = ybeg;
-                       ybeg = yend;
-                       yend = temp_pos;
-               }
-
-               /* calculate y delta */
-               dy = yend - ybeg;
-               /* dont draw horizontal lines directly, they are scanned as 
part of the edges they connect, so skip em. :) */
-               if (dy) {
-                       /* create the edge and determine it's slope (for 
incremental line drawing) */
-                       e_new = open_edge++;
-
-                       /* calculate x delta */
-                       dx = xend - xbeg;
-                       if (dx > 0) {
-                               e_new->xdir = 1;
-                               xdist = dx;
-                       }
-                       else {
-                               e_new->xdir = -1;
-                               xdist = -dx;
-                       }
-
-                       e_new->x = xbeg;
-                       e_new->ybeg = ybeg;
-                       e_new->num = dy;
-                       e_new->drift_dec = dy;
-
-                       /* calculate deltas for incremental drawing */
-                       if (dx >= 0) {
-                               e_new->drift = 0;
-                       }
-                       else {
-                               e_new->drift = -dy + 1;
-                       }
-                       if (dy >= xdist) {
-                               e_new->drift_inc = xdist;
-                               e_new->xshift = 0;
-                       }
-                       else {
-                               e_new->drift_inc = xdist % dy;
-                               e_new->xshift = (xdist / dy) * e_new->xdir;
-                       }
-                       next_edge_ref = &ctx->all_edges;
-                       /* link in all the edges, in sorted order */
-                       for (;;) {
-                               next_edge = *next_edge_ref;
-                               if (!next_edge || (next_edge->ybeg > ybeg) || 
((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
-                                       e_new->e_next = next_edge;
-                                       *next_edge_ref = e_new;
-                                       break;
-                               }
-                               next_edge_ref = &next_edge->e_next;
-                       }
-               }
-       }
-}
-
-/*
- * This function clips drawing to the frame buffer. That clipping will likely 
be moved into the preprocessor
- * for speed, but waiting on final design choices for curve-data before 
eliminating data the DEM code will need
- * if it ends up being coupled with this function.
- */
-static int rast_scan_fill(struct r_FillContext *ctx, struct PolyVert *verts, 
int num_verts, float intensity)
-{
-       int x_curr;                 /* current pixel position in X */
-       int y_curr;                 /* current scan line being drawn */
-       int yp;                     /* y-pixel's position in frame buffer */
-       int swixd = 0;              /* whether or not edges switched position 
in X */
-       float *cpxl;                /* pixel pointers... */
-       float *mpxl;
-       float *spxl;
-       struct e_Status *e_curr;    /* edge pointers... */
-       struct e_Status *e_temp;
-       struct e_Status *edgbuf;
-       struct e_Status **edgec;
-
-
-       /*
-        * If the number of verts specified to render as a polygon is less than 
3,
-        * return immediately. Obviously we cant render a poly with sides < 3. 
The
-        * return for this we set to 1, simply so it can be distinguished from 
the
-        * next place we could return, 
/home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.
-        * which is a failure to allocate memory.
-        */
-       if (num_verts < 3) {
-               return(1);
-       }
-
-       /*
-        * Try to allocate an edge buffer in memory. needs to be the size of 
the edge tracking data
-        * multiplied by the number of edges, which is always equal to the 
number of verts in
-        * a 2D polygon. Here we return 0 to indicate a memory allocation 
failure, as opposed to a 1 for
-        * the preceeding error, which was a rasterization request on a 2D poly 
with less than
-        * 3 sides.
-        */
-       if ((edgbuf = (struct e_Status *)(malloc(sizeof(struct e_Status) * 
num_verts))) == NULL) {
-               return(0);
-       }
-
-       /*
-        * Do some preprocessing on all edges. This constructs a table 
structure in memory of all
-        * the edge properties and can "flip" some edges so sorting works 
correctly.
-        */
-       preprocess_all_edges(ctx, verts, num_verts, edgbuf);
-
-       /* can happen with a zero area mask */
-       if (ctx->all_edges == NULL) {
-               free(edgbuf);
-               return(1);
-       }
-       /*
-        * Set the pointer for tracking the edges currently in processing to 
NULL to make sure
-        * we don't get some crazy value after initialization.
-        */
-       ctx->possible_edges = NULL;
-
-       /*
-        * Loop through all scan lines to be drawn. Since we sorted by Y values 
during
-        * preprocess_all_edges(), we can already exact values for the lowest 
and
-        * highest Y values we could possibly need by induction. The 
preprocessing sorted
-        * out edges by Y position, we can cycle the current edge being 
processed once
-        * it runs out of Y pixels. When we have no more edges, meaning the 
current edge
-        * is NULL after setting the "current" edge to be the previous current 
edge's
-        * "next" edge in the Y sorted edge connection chain, we can stop 
looping Y values,
-        * since we can't possibly have more scan lines if we ran out of edges. 
:)
-        *
-        * TODO: This clips Y to the frame buffer, which sh

@@ Diff output truncated at 10240 characters. @@

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