Commit: 5ad7a248a3d972ea7aa7df261c85539610460ab8
Author: Martin Felke
Date: Tue Jan 26 01:03:12 2016 +0100
Branches: fracture_modifier
https://developer.blender.org/rB5ad7a248a3d972ea7aa7df261c85539610460ab8
fixed two crashers: 1) when object had no material, that assignment failed. 2)
constraints with empty meshislands crashed too
===================================================================
M source/blender/blenkernel/intern/fracture.c
===================================================================
diff --git a/source/blender/blenkernel/intern/fracture.c
b/source/blender/blenkernel/intern/fracture.c
index 3df1565..b3d0c67 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -2382,7 +2382,12 @@ int BKE_fracture_update_visual_mesh(FractureModifierData
*fmd, bool do_custom_da
/* material index lookup and correction, avoid having
the same material in different slots */
int index =
GET_INT_FROM_POINTER(BLI_ghash_lookup(fmd->material_index_map,
SET_INT_IN_POINTER(mp->mat_nr + matstart)));
- mp->mat_nr = index-1;
+
+ if (index > 0)
+ index--;
+
+ mp->mat_nr = index;
+
}
/* fortunately we know how many faces "belong" to this
meshisland, too */
@@ -2628,6 +2633,9 @@ RigidBodyShardCon
*BKE_fracture_mesh_islands_connect(FractureModifierData *fmd,
{
RigidBodyShardCon *rbsc;
+ if (mi1 == NULL || mi2 == NULL)
+ return NULL;
+
rbsc = BKE_rigidbody_create_shard_constraint(fmd->modifier.scene,
con_type, false);
rbsc->mi1 = mi1;
rbsc->mi2 = mi2;
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