Commit: 86ef1b6c55653941c89fa8da00865490df75049b
Author: Joshua Leung
Date:   Sat Nov 21 13:31:17 2015 +1300
Branches: PSketch
https://developer.blender.org/rB86ef1b6c55653941c89fa8da00865490df75049b

PSKetch: Some uncommitted WIP fixes/tweaks

===================================================================

M       source/blender/editors/armature/pose_sketch.c

===================================================================

diff --git a/source/blender/editors/armature/pose_sketch.c 
b/source/blender/editors/armature/pose_sketch.c
index 2a92cfd..aad26ac 100644
--- a/source/blender/editors/armature/pose_sketch.c
+++ b/source/blender/editors/armature/pose_sketch.c
@@ -492,6 +492,13 @@ static int psketch_direct_exec(bContext *C, wmOperator *op)
                                add_v3_v3v3(pchan->pose_tail, pchan->pose_head, 
vec);
                        }
                }
+               
+               /* Apply the data to the bones proper */
+               // FIXME: previous bones end up distorting the required pose 
for each bone!
+               //for (i = 0; i < num_items; i++) {
+               //      bPoseChannel *pchan = chain[i];
+               //      BKE_pchan_apply_mat4(pchan, pchan->pose_mat, true);
+               //}
        }
        
        /* free temp data */
@@ -500,6 +507,7 @@ static int psketch_direct_exec(bContext *C, wmOperator *op)
        MEM_freeN(spoints);
        
        /* updates */
+       //poseAnim_mapping_refresh(C, scene, ob);
        WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
        
        return OPERATOR_FINISHED;

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