Commit: 7cc055f036289ea555a811fc6fdee23578db77a6
Author: Joshua Leung
Date:   Wed Jan 13 21:45:55 2016 +1300
Branches: PSketch
https://developer.blender.org/rB7cc055f036289ea555a811fc6fdee23578db77a6

PSculpt: Remove old "Comb" brush

This didn't really work that well, and was quite unreliable. So, it's now gone

===================================================================

M       source/blender/editors/armature/pose_sculpt.c

===================================================================

diff --git a/source/blender/editors/armature/pose_sculpt.c 
b/source/blender/editors/armature/pose_sculpt.c
index a47dda5..ffc2360 100644
--- a/source/blender/editors/armature/pose_sculpt.c
+++ b/source/blender/editors/armature/pose_sculpt.c
@@ -662,78 +662,6 @@ static void brush_select_bone(tPoseSculptingOp *pso, 
tPSculptContext *data, bPos
        }
 }
 
-/* "comb" brush - inspired by Particle Comb */
-static void brush_comb(tPoseSculptingOp *pso, tPSculptContext *data, 
bPoseChannel *pchan, float sco1[2], float sco2[2])
-{
-       //PSculptBrushData *brush = data->brush;
-       short locks = pchan->protectflag;
-       float dvec[3] = {0.0f}; /* bone vector */
-       
-       /* only affect head if it's not locked */
-       if ((pchan->parent == NULL) || !(pchan->bone->flag & BONE_CONNECTED)) 
-       {
-               float cvec[3];
-               float dist, fac;
-               
-               /* calculate strength of action */
-               dist = len_v2v2(sco1, data->mval);
-               
-               fac = (float)pow((double)(1.0f - dist / data->rad), 
(double)data->fac);
-               if (fac > 0.0f) {
-                       //printf("pchan-H %s (%f/%f) %f\n", pchan->name, dist, 
data->dist, fac);
-                       
-                       /* apply this to bone */
-                       mul_v3_v3fl(cvec, data->dvec, fac);
-                       
-                       if (locks & OB_LOCK_LOCX) cvec[0] = 0.0f;
-                       if (locks & OB_LOCK_LOCY) cvec[1] = 0.0f;
-                       if (locks & OB_LOCK_LOCZ) cvec[2] = 0.0f;
-                       
-                       add_v3_v3(pchan->pose_head, cvec);
-               }
-               else {
-                       //printf("pchan-H %s ignored\n", pchan->name);
-               }
-       }
-       
-       /* affect tail */
-       {
-               float cvec[3];
-               float dist, fac;
-               float len;
-               
-               /* get delta vector pointing from head to tail (i.e. bone) */
-               sub_v3_v3v3(dvec, pchan->pose_tail, pchan->pose_head);
-               len = len_v3(dvec);
-               
-               /* calculate strength of action */
-               dist = len_v2v2(sco2, data->mval);
-               
-               fac = (float)pow((double)(1.0f - dist / data->rad), 
(double)data->fac);
-               if (fac > 0.0f) {
-                       //printf("pchan-T %s (%f/%f) %f\n\n", pchan->name, 
dist, data->dist, fac);
-                       
-                       /* apply brush effect to this vector */
-                       mul_v3_v3fl(cvec, data->dvec, fac);
-                       add_v3_v3(dvec, cvec);
-                       
-                       /* rescale to keep it the same length */
-                       normalize_v3(dvec);
-                       mul_v3_fl(dvec, len);
-                       
-                       /* set new pose tail */
-                       // XXX: doesn't this end up doubling up what came 
before?
-                       add_v3_v3v3(pchan->pose_tail, pchan->pose_head, dvec);
-               }
-               else {
-                       //printf("pchan-T %s ignored\n", pchan->name);
-               }
-       }
-       
-       /* convert joints to low-level transforms */
-       apply_pchan_joints(pchan, dvec);
-}
-
 /* "Trackball" Brush */
 // TODO: do prop-edit type stuff using the endpoints?
 // TODO: on root bones, don't do trackball... do grab instead?
@@ -1203,42 +1131,6 @@ static void psculpt_brush_apply(bContext *C, wmOperator 
*op, PointerRNA *itemptr
                        
                        /* apply brushes */
                        switch (pset->brushtype) {
-                       // XXX: To be removed ......................
-                               #define PSCULPT_BRUSH_COMB -1
-                               case PSCULPT_BRUSH_COMB:
-                               {
-                                       float mval_f[2], vec[3];
-                                       
-                                       /* based on particle comb brush */
-                                       data.fac = (brush->strength - 0.5f) * 
2.0f;
-                                       if (data.fac < 0.0f)
-                                               data.fac = 1.0f - 9.0f * 
data.fac;
-                                       else
-                                               data.fac = 1.0f - data.fac;
-                                       
-                                       /* calculate mouse movement in 3D 
space... */
-                                       if (data.invert) {
-                                               mval_f[0] = -dx;
-                                               mval_f[1] = -dy;
-                                       }
-                                       else {
-                                               mval_f[0] = dx;
-                                               mval_f[1] = dy;
-                                       }
-                                       ED_view3d_win_to_delta(ar, mval_f, vec, 
zfac); /* screen (2D) -> world (3D) */
-                                       mul_mat3_m4_v3(ob->imat, vec);          
       /* world  (3D) -> pose (3D) = pchan endpoints space */
-                                       
-                                       data.dvec = vec;
-                                       
-                                       //printf("comb: (%f %f) -> (%.3f %.3f 
%.3f) @ %f\n", mval_f[0], mval_f[1], vec[0], vec[1], vec[2], data.fac);
-                                       
-                                       /* apply brush to bones */
-                                       changed = psculpt_brush_do_apply(pso, 
&data, brush_comb, selected);
-                                       
-                                       break;
-                               }
-                       // XXX .........................................
-                       
                                case PSCULPT_BRUSH_DRAW:
                                {
                                        float smat[3][3], totmat[3][3];

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