Commit: ca88bc5ac13efd8ea7157ab97396db51bb0bda64
Author: Thomas Dinges
Date:   Fri Feb 5 21:33:37 2016 +0100
Branches: master
https://developer.blender.org/rBca88bc5ac13efd8ea7157ab97396db51bb0bda64

Cleanup: Rename has_heterogeneous_volume variable.

No functional changes, this change is done for consistency of upcoming changes.

===================================================================

M       intern/cycles/render/osl.cpp
M       intern/cycles/render/shader.cpp
M       intern/cycles/render/shader.h
M       intern/cycles/render/svm.cpp

===================================================================

diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index bd53ff9..81c706c 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -582,7 +582,7 @@ void OSLCompiler::add(ShaderNode *node, const char *name, 
bool isfilepath)
        }
        else if(current_type == SHADER_TYPE_VOLUME) {
                if(node->has_spatial_varying())
-                       current_shader->has_heterogeneous_volume = true;
+                       current_shader->has_volume_spatial_varying = true;
        }
 
        if(node->has_object_dependency()) {
@@ -760,7 +760,7 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet& nodes)
                                        }
                                        else if(current_type == 
SHADER_TYPE_VOLUME) {
                                                if(node->has_spatial_varying())
-                                                       
current_shader->has_heterogeneous_volume = true;
+                                                       
current_shader->has_volume_spatial_varying = true;
                                        }
                                }
                                else
@@ -839,7 +839,7 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, 
Shader *shader)
                shader->has_bssrdf_bump = false;
                shader->has_volume = false;
                shader->has_displacement = false;
-               shader->has_heterogeneous_volume = false;
+               shader->has_volume_spatial_varying = false;
                shader->has_object_dependency = false;
                shader->has_integrator_dependency = false;
 
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 6e8004e..6852d3f 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -152,7 +152,7 @@ Shader::Shader()
        has_volume = false;
        has_displacement = false;
        has_bssrdf_bump = false;
-       has_heterogeneous_volume = false;
+       has_volume_spatial_varying = false;
        has_object_dependency = false;
        has_integrator_dependency = false;
 
@@ -362,7 +362,7 @@ void ShaderManager::device_update_common(Device *device,
                         */
                        flag |= SD_HAS_TRANSPARENT_SHADOW;
                }
-               if(shader->heterogeneous_volume && 
shader->has_heterogeneous_volume)
+               if(shader->heterogeneous_volume && 
shader->has_volume_spatial_varying)
                        flag |= SD_HETEROGENEOUS_VOLUME;
                if(shader->has_bssrdf_bump)
                        flag |= SD_HAS_BSSRDF_BUMP;
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 954e1f5..5b8c531 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -106,7 +106,7 @@ public:
        bool has_displacement;
        bool has_surface_bssrdf;
        bool has_bssrdf_bump;
-       bool has_heterogeneous_volume;
+       bool has_volume_spatial_varying;
        bool has_object_dependency;
        bool has_integrator_dependency;
 
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 140ebaa..d715419 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -399,7 +399,7 @@ void SVMCompiler::generate_node(ShaderNode *node, 
ShaderNodeSet& done)
 
        if(current_type == SHADER_TYPE_VOLUME) {
                if(node->has_spatial_varying())
-                       current_shader->has_heterogeneous_volume = true;
+                       current_shader->has_volume_spatial_varying = true;
        }
 
        if(node->has_object_dependency()) {
@@ -761,7 +761,7 @@ void SVMCompiler::compile(Scene *scene,
        shader->has_bssrdf_bump = false;
        shader->has_volume = false;
        shader->has_displacement = false;
-       shader->has_heterogeneous_volume = false;
+       shader->has_volume_spatial_varying = false;
        shader->has_object_dependency = false;
        shader->has_integrator_dependency = false;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to