Commit: 81e7f6b8a0c99c953ca9659b1b317ae852c6508e
Author: Joshua Leung
Date:   Sun Mar 13 23:34:42 2016 +1300
Branches: master
https://developer.blender.org/rB81e7f6b8a0c99c953ca9659b1b317ae852c6508e

More compile fixes - Game Engine

===================================================================

M       source/gameengine/Converter/KX_BlenderSceneConverter.cpp

===================================================================

diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 96328da..b97d0b2 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -630,8 +630,8 @@ void 
KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
 
                                        
mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);
 
-                                       insert_keyframe(NULL, 
&blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, 
INSERTKEY_FAST);
-                                       insert_keyframe(NULL, 
&blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, 
INSERTKEY_FAST);
+                                       insert_keyframe(NULL, 
&blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, 
BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
+                                       insert_keyframe(NULL, 
&blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, 
BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
 
 #if 0
                                        const MT_Point3& position = 
gameObj->NodeGetWorldPosition();

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