Commit: a686aa347751fdd988500d175219aa190085cba9
Author: Campbell Barton
Date:   Mon Mar 14 15:32:48 2016 +1100
Branches: master
https://developer.blender.org/rBa686aa347751fdd988500d175219aa190085cba9

Support mdisps for Mesh.flip_normals()

===================================================================

M       source/blender/blenkernel/BKE_mesh.h
M       source/blender/blenkernel/intern/mesh_evaluate.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h 
b/source/blender/blenkernel/BKE_mesh.h
index 6fde16b..a8f20a4 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -320,6 +320,9 @@ void BKE_mesh_convert_mfaces_to_mpolys_ex(
 
 void BKE_mesh_mdisp_flip(struct MDisps *md, const bool use_loop_mdisp_flip);
 
+void BKE_mesh_polygon_flip_ex(
+        struct MPoly *mpoly, struct MLoop *mloop, struct CustomData *ldata,
+        struct MDisps *mdisp, const bool use_loop_mdisp_flip);
 void BKE_mesh_polygon_flip(struct MPoly *mpoly, struct MLoop *mloop, struct 
CustomData *ldata);
 void BKE_mesh_polygons_flip(struct MPoly *mpoly, struct MLoop *mloop, struct 
CustomData *ldata, int totpoly);
 
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c 
b/source/blender/blenkernel/intern/mesh_evaluate.c
index cd463eb..f200e85 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -3248,12 +3248,20 @@ void BKE_mesh_mdisp_flip(MDisps *md, const bool 
use_loop_mdisp_flip)
  * \param mloop the full loops array.
  * \param ldata the loops custom data.
  */
-void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata)
+void BKE_mesh_polygon_flip_ex(
+        MPoly *mpoly, MLoop *mloop, CustomData *ldata,
+        MDisps *mdisp, const bool use_loop_mdisp_flip)
 {
        int loopstart = mpoly->loopstart;
        int loopend = loopstart + mpoly->totloop - 1;
        const bool loops_in_ldata = (CustomData_get_layer(ldata, CD_MLOOP) == 
mloop);
 
+       if (mdisp) {
+               for (int i = mpoly->loopstart; i <= loopend; i++) {
+                       BKE_mesh_mdisp_flip(&mdisp[i], use_loop_mdisp_flip);
+               }
+       }
+
        /* Note that we keep same start vertex for flipped face. */
 
        /* We also have to update loops edge
@@ -3276,6 +3284,12 @@ void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, 
CustomData *ldata)
        }
 }
 
+void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata)
+{
+       MDisps *mdisp = CustomData_get_layer(ldata, CD_MDISPS);
+       BKE_mesh_polygon_flip_ex(mpoly, mloop, ldata, mdisp, true);
+}
+
 /**
  * Flip (invert winding of) all polygons (used to inverse their normals).
  *
@@ -3284,11 +3298,12 @@ void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, 
CustomData *ldata)
 void BKE_mesh_polygons_flip(
         MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly)
 {
+       MDisps *mdisp = CustomData_get_layer(ldata, CD_MDISPS);
        MPoly *mp;
        int i;
 
        for (mp = mpoly, i = 0; i < totpoly; mp++, i++) {
-               BKE_mesh_polygon_flip(mp, mloop, ldata);
+               BKE_mesh_polygon_flip_ex(mp, mloop, ldata, mdisp, true);
        }
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to