Commit: de80ecc8fbd41981d11605c89b9b10b31922ae2d
Author: Campbell Barton
Date:   Fri Mar 11 20:30:26 2016 +1100
Branches: blender-v2.77-release
https://developer.blender.org/rBde80ecc8fbd41981d11605c89b9b10b31922ae2d

Fix T47753: World equirectangular regression

D1729 fixed 'View' projection but broke 'Equirectangular'.

This commit also changes equirectangular projection to match Cycles and the 
viewport.

===================================================================

M       source/blender/render/intern/include/texture.h
M       source/blender/render/intern/source/pixelshading.c
M       source/blender/render/intern/source/render_texture.c

===================================================================

diff --git a/source/blender/render/intern/include/texture.h 
b/source/blender/render/intern/include/texture.h
index 1141449..dfb491f 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -74,7 +74,9 @@ struct ImagePool;
 /* texture.h */
 
 void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
-void do_sky_tex(const float rco[3], const float lo[3], const float dxyview[2], 
float hor[3], float zen[3], float *blend, int skyflag, short thread);
+void do_sky_tex(
+        const float rco[3], const float view[3], const float lo[3], const 
float dxyview[2],
+        float hor[3], float zen[3], float *blend, int skyflag, short thread);
 void do_material_tex(struct ShadeInput *shi, struct Render *re);
 void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, 
float col_r[3], int effect);
 void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, 
float col_r[3], float *val, struct Render *re);
diff --git a/source/blender/render/intern/source/pixelshading.c 
b/source/blender/render/intern/source/pixelshading.c
index f577333..97d6b06 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -521,7 +521,16 @@ void shadeSkyView(float col_r[3], const float rco[3], 
const float view[3], const
        /* Careful: SKYTEX and SKYBLEND are NOT mutually exclusive! If          
 */
        /* SKYBLEND is active, the texture and color blend are added.           
*/
        if (R.wrld.skytype & WO_SKYTEX) {
-               do_sky_tex(rco, view, dxyview, hor, zen, &blend, skyflag, 
thread);
+               float lo[3];
+               copy_v3_v3(lo, view);
+               if (R.wrld.skytype & WO_SKYREAL) {
+
+                       mul_m3_v3(R.imat, lo);
+
+                       SWAP(float, lo[1],  lo[2]);
+
+               }
+               do_sky_tex(rco, view, lo, dxyview, hor, zen, &blend, skyflag, 
thread);
        }
        
        if (blend>1.0f) blend= 1.0f;
diff --git a/source/blender/render/intern/source/render_texture.c 
b/source/blender/render/intern/source/render_texture.c
index 29d8f17..d1f7920 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -3014,13 +3014,14 @@ void do_halo_tex(HaloRen *har, float xn, float yn, 
float col_r[4])
 /* ------------------------------------------------------------------------- */
 
 /* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
-void do_sky_tex(const float rco[3], const float lo[3], const float dxyview[2], 
float hor[3], float zen[3], float *blend, int skyflag, short thread)
+void do_sky_tex(
+        const float rco[3], const float view[3], const float lo[3], const 
float dxyview[2],
+        float hor[3], float zen[3], float *blend, int skyflag, short thread)
 {
        const bool skip_load_image = (R.r.scemode & R_NO_IMAGE_LOAD) != 0;
        MTex *mtex;
        Tex *tex;
        TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
-       const float *co;
        float fact, stencilTin=1.0;
        float tempvec[3], texvec[3], dxt[3], dyt[3];
        int tex_nr, rgb= 0;
@@ -3031,6 +3032,8 @@ void do_sky_tex(const float rco[3], const float lo[3], 
const float dxyview[2], f
        
        for (tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
                if (R.wrld.mtex[tex_nr]) {
+                       const float *co;
+
                        mtex= R.wrld.mtex[tex_nr];
                        
                        tex= mtex->tex;
@@ -3092,8 +3095,8 @@ void do_sky_tex(const float rco[3], const float lo[3], 
const float dxyview[2], f
                                }
                                break;
                        case TEXCO_EQUIRECTMAP:
-                               tempvec[0]= atan2f(lo[0], lo[2]) / (float)M_PI;
-                               tempvec[1]= 1.0f - 2.0f*saacos(lo[1]) / 
(float)M_PI;
+                               tempvec[0]= -atan2f(lo[2], lo[0]) / M_PI;
+                               tempvec[1]=  atan2f(lo[1], hypot(lo[0], lo[2])) 
/ M_PI_2;
                                tempvec[2]= 0.0f;
                                co= tempvec;
                                break;
@@ -3119,6 +3122,9 @@ void do_sky_tex(const float rco[3], const float lo[3], 
const float dxyview[2], f
 //                             copy_v3_v3(shi->dygl, shi->dyco);
 //                             mul_m3_v3(R.imat, shi->dyco);
                                break;
+                       case TEXCO_VIEW:
+                               co = view;
+                               break;
                        }
                        
                        /* placement */

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