Commit: 6d4f51212ba5a278513e024e009bdb49fea69654
Author: Bastien Montagne
Date: Sun Mar 13 18:21:30 2016 +0100
Branches: blender-v2.77-release
https://developer.blender.org/rB6d4f51212ba5a278513e024e009bdb49fea69654
Fix T47773: Particle System with Boids Crash.
Problem was, during initialization of boids particles in `dynamics_step()`,
psys of target objects was not obtained with generic `psys_get_target_system()`
as later in code, which could lead to some uninitialized `psys->tree` usage...
Think it's safe enough for 2.77, though not a regression.
===================================================================
M source/blender/blenkernel/intern/boids.c
M source/blender/blenkernel/intern/particle_system.c
===================================================================
diff --git a/source/blender/blenkernel/intern/boids.c
b/source/blender/blenkernel/intern/boids.c
index 7ce61ec..b4bc83b 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -310,6 +310,7 @@ static int rule_avoid_collision(BoidRule *rule,
BoidBrainData *bbd, BoidValues *
ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob,
pt);
if (epsys) {
+ BLI_assert(epsys->tree != NULL);
neighbors = BLI_kdtree_range_search__normal(
epsys->tree, pa->prev_state.co,
pa->prev_state.ave,
&ptn, acbr->look_ahead *
len_v3(pa->prev_state.vel));
diff --git a/source/blender/blenkernel/intern/particle_system.c
b/source/blender/blenkernel/intern/particle_system.c
index 01112d4..4d3e966 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3508,8 +3508,10 @@ static void dynamics_step(ParticleSimulationData *sim,
float cfra)
boids_precalc_rules(part, cfra);
for (; pt; pt=pt->next) {
- if (pt->ob)
-
psys_update_particle_tree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1),
cfra);
+ ParticleSystem *psys_target =
psys_get_target_system(sim->ob, pt);
+ if (psys_target && psys_target != psys) {
+ psys_update_particle_tree(psys_target,
cfra);
+ }
}
break;
}
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