Commit: 7268e6c58fe3a5b3c164a26fafaedf2af010a760
Author: Sergey Sharybin
Date:   Mon Mar 7 15:31:57 2016 +0500
Branches: blender-v2.77-release
https://developer.blender.org/rB7268e6c58fe3a5b3c164a26fafaedf2af010a760

Fix T47681: Bump node doesn't work with SSS shader when using OSL

===================================================================

M       intern/cycles/kernel/shaders/node_subsurface_scattering.osl

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl 
b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
index 0a9a98a..a67333c 100644
--- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
+++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
@@ -27,10 +27,10 @@ shader node_subsurface_scattering(
        output closure color BSSRDF = 0)
 {
        if (Falloff == "Gaussian")
-               BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, 
TextureBlur);
+               BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, 
TextureBlur);
        else if (Falloff == "Cubic")
-               BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, 
Sharpness);
+               BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, 
TextureBlur, Sharpness);
        else
-               BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, 
Color);
+               BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, 
TextureBlur, Color);
 }

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